Special Combo Moves

Special Combo Moves are special moves that aid Batman and his allies in Combat. They range from Instant Takedowns, crowd control, and instant destruction of enemy Weapons.

To perform a Special Combo move, you first need to fill up the "Special Combo meter", by adding at least 5 multipliers to your combo meter (8 without the Special Combo Boost upgrade). This can be achieved with any attacks or gadgets that deal damage, such as Strikes, Counters, Batarangs, etc. Once you've used a Special Combo move, a Freeflow Focus Power Gadget or Special Combo Gadget ability, the "Special Combo meter" depletes and you have to fill it up again. The Critical Strike helps accelerate filling the "Special Combo meter". The Double Special Combo Move upgrade in Batman: Arkham Origins allows the meter to be filled for 2 Special Combo Moves if you continuously add 5 more multipliers after the meter is already full, which makes it possible to do something like using the Freeflow Focus Power Explosive Gel to floor multiple enemies at once then immediately take them all out with the Special Combo Multi Ground Takedown.