Board Thread:News and Announcements/@comment-69.116.61.97-20150722205631/@comment-1410838-20191031112506

I think it's unquestionable that Bruce and Alfred survived and the Nightmare Batman is Bruce. The quote from Sefton Hill on the Knightfall Protocol page practically confirms it by stating that he "finds a way out."

Honestly, I didn't like how Knight's ending limited options to continue the series though. I've only played City, Knight, and some of Asylum so far (not that it's a bad game, but Asylum didn't do anything for me, and I've heard Origins isn't that good of a game). As it stands, it could only continue with Robin or Nightwing (which doesn't sound that interesting to me), since Babs is confined to a wheelchair and a Red Hood game would probably just devolve into a generic third person shooter. Batwoman could be a good candidate to lead an Arkhamverse game since she has yet to make a physical appearance and has only amounted to a hinted voice cameo in Knight (*braces for any possible flak*). I also liked the idea of a game lead by Green Arrow, suggested on the WB Games forums a while back before they were shut down (or changed and I just haven't figured out how to access them). I'm sure Stephen Amell would be happy to reprise the role, since he voiced the Arrowverse version of GA in one of the Injustice games, IIRC.

I do find it curious that no mention of this Nightmare Batman is made by Nightwing, Robin, or Babs in their post-Knight DLC stories (A Matter of Family takes place before Knight, so obviously there would be no mention there). And I don't recall anything presented in Red Hood's story pack suggesting he's working with a post-Knight Bruce, but I'd have to replay it to see for sure since I only played it once unlike the other stories and didn't particularly care for it.

As for whether Batman would use Scarecrow's fear toxins, I think he surely would since there's no reason he couldn't engineer a variant with effects that are only temporary and not as severe as Scarecrow's. Basically, the tear gas of fear gas (lol), so to speak. Effective at what it does in the moment, but no long-lasting side effects unless the subject is overexposed.