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In an attempt to make this wiki a leading source of information on the Batman: Arkham series, spoilers have been included into pages and are to be expected. Please browse at your own discretion.

Batman: Arkham VR
BatmanArkhamVR
Development
Developer Rocksteady Studios
Publisher Warner Bros. Interactive Entertainment/DC
Director Sefton Hill
Writer(s) Sefton Hill
Release Date PlayStation 4 (October 2016)
Game Information
Genre Adventure
Modes Single
Platforms PlayStation 4 (With PS VR)

Steam/Microsoft Windows (Oculus Rift)

Reviews

Batman: Arkham VR is the fifth installment in the superhero/virtual reality video game developed by Rocksteady Studios, it was released in October 2016.

Batman: Arkham VR was originally an exclusive to the PlayStation 4 until it came to Steam in 2017.

About

Batman: Arkham VR immerses players into the Dark Knight’s universe as they experience Gotham City through the eyes of the World’s Greatest Detective. Delving deep into an all-new Batman: Arkham mystery, those who enter this virtual reality world must think like Batman and utilize his legendary gadgets to unravel a plot that threatens the lives of his closest allies.

Cast

Kevin Conroy as Batman/Bruce Wayne

Mark Hamill as The Joker

Jules De Jongh as Vicki Vale, Batcomputer & GCPD Dispatcher

Wally Wingert as The Riddler

Hugh Fraser as Alfred Pennyworth

Ian Redford as Penguin

Tom Austen as Robin

Kevin Conroy and Andrea Deck as Thomas and Martha Wayne

Glenn Wrage as Joe Chill

Plot

Act l

Origins

Bruce Wayne AKA Batman ends up having yet another nightmare about the death of his parents. Before the nightmare ends, Joe Chill tells him "that's what happens when you try to be a hero", while citing his father's dead corpse as an example.

The Manor

After waking up, Bruce finds himself at the piano room where Alfred greets him. The latter informs him that there's a situation, and that he'll explain "downstairs." Before leaving, Alfred gives Bruce a key to open the piano, and after pressing the keys, he gets sent to the Batcave.

Suit-Up

Bruce suits up as Batman and takes his gadgets to meet up with Alfred at the Batcave

Act ll

Batcave

After arriving at the Batcave, Alfred told Batman that he has awful news; he lost contact with Robin and Nightwing. Using the Batcomputer, Batman somehow learns that only Nightwing's tracker is online and that he's not responding and heads to his location by using either the Batmobile or the Batwing.

Dead End

After arriving, Batman discovers much to his dismay that Nightwing was killed by a mysterious assailant. Reconstructing the crime scene, he learns that his killer knew exactly how he would fight. He also learns that one of Penguin's agents watched, but was chased away by the assailant, and wonders if Penguin had something to do with the murder.

Tipping Point

Using the Batwing, Batman arrives silently at the Iceberg Lounge, and finds that Penguin is about to kill one of his men for not defusing a bomb. Batman manages to defeat the henchmen and interrogates Penguin, who reveals that the agent was about to reveal the identity of the killer, only to be caught and killed in a explosion possibly caused by the same killer. Taking his advice, Batman goes to the city morgue.

Act lll

Shrapnel

Arriving at the morgue, Batman listens to reports about the explosion's victims. Analyzing the corpses with the Forensic Scanner, he finally learns that the killer's hideout is at the sewers, which is where Robin is also being kept.

Bird Cage

Batman arrives at the sewers and while walking in, he hears speakers with Joker's voice. He finds Robin stuck in a cage, but after walking in to get him out, he gets stuck too. The two work together to find anything useful while holding off Killer Croc in the process with electricity. Unfortunately, after Batman releases Robin, Croc uses it to his advantage and attacks and kills Robin, much to Batman's horror.

Reflections

Batman's cage suddenly turns into an elevator leading to an underground Arkham Asylum facility, where he hears screams of pain coming from the holding cells. After managing to open the door, Batman opens several cell windows with the numbers 423, 424, and 425. After opening cells 423 and 424, he finally opens the window to cell 425 to reveal a captive Joker. As Batman attempts to leave, he finds himself locked alone inside Joker's cell which starts changing as he turns around, with letters written in blood. He then discovers much to his horror that HE was the one who murdered Nightwing, killed the agent to prevent him from telling Penguin his identity, and trapped Robin in the sewers, because Joker took control of his body, thanks to the blood transfusion he did on Batman in Arkham City. As Batman looks at the mirror and sees Joker as his reflection, the latter states that the Dynamic Duo "are together at last".

Since Batman can hear numerous alarm clock noises throughout the game, and hears a message on the radio earlier on the Batcave, it's heavily hinted that he is having a nightmare.

Trailers

Trivia

  • There are a few continuity errors:
    • Killer Croc's appearance is a major continuity error. Here he uses his character model from Batman: Arkham Knight, despite the fact that Batman has not seen him post-Iron Heights experimentation. Croc should look the same as he did the last time he met Batman in Arkham City.
    • However if Arkham VR does take place before Arkham Knight, then it's plausible that a year had passed and Killer Croc's torture during the Iron Heights experimentation could have been underway by then, although Croc's mutations happened out of sight from everyone who did not work at Iron Heights, including Batman.
    • Another continuity error is in the Batcave: when examining the Arkham Asylum Case File, Scarecrow's Fear Gauntlet uses its Arkham Knight design rather than the Arkham Asylum design.
  • Before saving Robin, Killer Croc can be seen in a sewer hole.
  • The events of the game could also explain Batman's reluctance to work with both Nightwing and Robin during the events of Arkham Knight, as the nightmare had shaken him to the point of keeping them away for their own safety.
  • At Arkham Asylum, after Batman arrives via the elevator, numerous screams and cries of pain can be heard. Some fans speculate this to be Jason Todd during the period when he was tortured by Joker.
  • Also there were a couple of Easter Eggs in the story process:
  • At the beginning in Wayne Manor, you can find a few postcards by SK (Selina Kyle). Also, in the globe you can find three newpapers about Jewelry missing.
  • In the beginning at Wayne Manor, you can go to a table that has two building figures of Lexcorp. Lexcorp's owner: Lex Luthor, the nemesis of Superman.
  • On the left of piano, a red phone can be seen. This is a reference of 1996' Batman television show. It play three calls in the game: Vicki Vale, Alex Drescher for thanking Bruce for contribution to Arkham City, and final one were Joker impersonating Alfred after finishing the story.
  • When you arrive to Nightwing's crime scene, if you turn around on the fire escape balcony at the beginning, you can find a copy of Alice in Wonderland and a top hat, zoom it to gain the "Though the Looking Glass"Trophy; this room belong to Jevris Tetch, and hinting that he's already planning to brainwash Batman.
  • Inside the Morgue rack, there is keycard that opens a freezer where you can find a bag of Joker's TITAN infected blood, the gun Joker used to paralyze Barbara Gordon, the crowbar used by Joker to torture Jason Todd, and Escrima Sticks belonging to Nightwing; analyzing them will unlock the trophy "Fallen Son".
  • Although Joker appears in last scene, you can hear his voice several times, but the funniest thing was that his bio was also manipulated by him: it listed 45 different crimes he was wanted for, and after the bio finished the list, Joker would say he regretted that he didn't do more in his life. Some were seen as a reference to Steven Spielberg'movie, Catch Me If you Can: Impersonating a police officer, a doctor and a airline pilot.
  • The number 425 had appeared several time: This is the number that reference to the Joker's first appearance date in Batman #1 (April 25 1940).
    • In Batcave, you pick up a Batphone that have "0.425" number; also, if you tune the radio frequency to 425 (or 426~429), you can hear a group of police reporting. (acceptably, they said this number severable)
    • When you investigating three deceased Penguin thug, and go to locker entering the password, you will found that the password were "425"; also after you unlock the freezer, and use the Forensics Scanner to scan the Crowbar used by Joker to torturing Jason Todd and the Escrima Stick, the evidence number is both "425".
    • In the last act, Joe Chill' cell (which were Joker cell in the Nightmare) number were "425".
  • The Riddler once again appears in the game, and, surprisingly, breaks the fourth wall and talks to you (not Batman). Actually, he already broke the fourth wall in all of the Arkham games, but not all the time; which makes him the only one in the Arkhamverse that talks to the player.
  • If you get all collectibles, you will get an alternate ending where Joker sings Rock-a-bye Batsy which can also be heard in Arkham Knight. The only difference is the lyrics.
  • Arkham Knight: ¨Rock-a-bye Batsy, I'm getting free. Soon, you¨ll be the one trapped inside me. So keep breathing those great lungfuls of fear, soon Bats will be gone, and I will be HEEEERRRE.¨
  • Arkham VR: ¨Rock-a-bye Batsy, I'm getting free. Soon, you¨ll be trapped inside me. No need to be scared, you've nothing to fear, soon Bats will be gone, and I will be HERE.¨