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A charging henchmen is an enemy that charges at the player.

Prior to Batman: Arkham Knight[]

Prior to Knight, charging was a behavior only observed in Titans (Asylum and City) and Enforcers (Origins), and there were no specific ways to deal with them, nor was there any combat priority for them.

Batman: Arkham Knight[]

Charging became a common behavior for non-Brute, non-Combat Expert enemies in Knight, and only one enemy charges at a time. Such an enemy will try to run (while grunting or shouting "Charge!", which is an audio cue for the player) and tackle the character on the ground. The camera may adjust to point at an enemy that is about to charge.

Because of their slightly more dangerous nature, there's now combat priority against charging enemies, namely for Evades and thrown weapons. During the story, at the first instance of a charging enemy, there's a hint that says "<throwing-weapon button> to K.O. Charging Thug", which will prioritize a thrown weapon (Batarangs, Shuriken, Bolas, etc.) to hit the charging enemy and immediately incapacitate him, which is the case for most characters. Red Hood will shoot the enemy to kill with his pistols. Harley Quinn will throw a Snare Trap which merely immobilizes him for some time. There is a very brief grace period during which, if the charging enemy stops short for whatever reason (e.g. due to the trigger of a Special Combo move, an Aerial Attack, or an instance of Electrified henchmen neutralization), a thrown weapon may still have its instant incapacitating effect.

If Batman and Azrael throws Batarangs at a charging enemy, all Batarangs will target that enemy alone (normally, they throw 3 simultaneous Batarangs at 3 separate enemies). In combat challenges, such an attack is called "Batarang Charger", and it grants 25 points per multiplier, then 1 multiplier. This feature is unique to Batman and Azrael. Other characters only get 10 points per multiplier as usual (except for Harley Quinn who gets none).

Additionally, Evades also prioritizes against charging enemies, and the character animations for such Evades also differ from regular Evades. Catwoman and Harley Quinn will jump over them, while all other characters will roll over their backs, which results in them tripping and falling.

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