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These are lists of all commands used in the Batman: Arkham video game series.

Batman: Arkham Asylum[]

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner RT (hold) + A when prompted R2 (hold) + × when prompted LCtrl (hold) + Space when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Select gadget D-pad 1/2/3/4/5/6/7/8 or mouse wheel (scroll) On console, double tap on the D-pad to select further gadgets.
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use On console, if you press RB or R1 instead of RT or R2, the camera will follow your thrown Batarang or your fired Batclaw. Once you press RT, R1 or the left mouse button, Batman enters a "use-gadget mode" (except when he uses Explosive Gel and a Sonic Batarang) and you don't have to hold LT, L2 or the right mouse button any more. Once he's done using the gadget, they exit that "mode".
Use Explosive Gel LT (hold) + RT to spray → LT (hold) + RB to detonate L2 (hold) + R2 to spray → L2 (hold) + R1 to detonate Right mouse button (hold) + left mouse button to spray → Right mouse button (hold) + mouse wheel (click) to detonate Zoom in on each spray to detonate using multi-frequency detonation.
Use Cryptographic Sequencer LT (hold) + RT to use → left analog stick (rotate) to decrypt + right analog stick (rotate) to decrypt L2 (hold) + R2 to use → left analog stick (rotate) to decrypt + right analog stick (rotate) to decrypt Right mouse button (hold) + left mouse button to use → A/D (hold) to decrypt + left mouse button (hold) to decrypt Rotate the analog sticks or hold the keys or buttons until you hear the sound that signals successful decryption, then hold the analog sticks in their current positions or stop holding the keys or buttons to confirm. On console, you can also feel signaling vibrations in the controller.
Use Remote Control Batarang LT (hold) + RT to throw → movement control to direct / LT to brake / RT to boost / LT (hold) + RT (hold) to U-turn L2 (hold) + R2 to throw → movement control to direct / L2 to brake / R2 to boost / L2 + R2 to U-turn Right mouse button (hold) + left mouse button to throw → movement control to direct / right mouse button to brake / left mouse button to boost / right mouse button + left mouse button to U-turn
Use Sonic Shock Batarang LT (hold) + RT to throw → LT (hold) + RB to detonate L2 (hold) + R2 to throw → L2 (hold) + R1 to detonate Right mouse button (hold) + left mouse button to throw → Right mouse button (hold) + left mouse button to detonate
Quickfire Batarang LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct Q + optional movement control to direct
Quickfire Batclaw RT (double tap) + optional movement control to direct R2 (double tap) + optional movement control to direct C + optional movement control to direct
Detective Mode LB L1 X
Scan in evidence / reconstruct crime scene (while in Detective Mode) A (hold) × (hold) Space (hold)
Environment Analysis LB (hold) L1 (hold) X (hold) Scan the environment to solve riddles or to decipher the Chronicles of Arkham.
Grapple RB R1 F
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Various tasks that require pulling or moving (open vents, pull with the Batclaw, etc.) A (continuous taps) when prompted × (continuous taps) when prompted Space (continuous taps) when prompted
Skip cutscenes/dialog X Left mouse button
Drop down (while perching or hanging from a Vantage Point of a ledge) A × Space To "perch" is to crouch on top of a Vantage Point.
Hang from Vantage Point Y Mouse wheel (click)
Glide (while in a high spot) Optional movement control especially while not perching + A (hold) → A (hold) while in the air + optional left analog stick leftward or rightward to turn / optional left analog stick backward to descend Optional movement control especially while not perching + × (hold) → × (hold) while in the air + optional left analog stick leftward or rightward to turn / optional left analog stick backward to descend Optional movement control especially while not perching + Space (hold) → × (hold) while in the air + camera orientation control to turn or descend
Glide Kick (while in a high spot or gliding) X when prompted + optional camera orientation control to aim □ when prompted + optional camera orientation control to aim Left mouse button when prompted + optional camera orientation control to aim
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) + optional movement control to direct
Special Combo Throw X + A + optional movement control to direct △ + × + optional movement control to direct LShift + left mouse button + optional movement control to direct
Special Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct LShift + left mouse button + optional movement control to direct
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + movement control to direct The combo will break if there are no grounded enemies.

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner RT (hold) + A when prompted R2 (hold) + × when prompted LCtrl (hold) + Space when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Select gadget D-pad 1/2/3 or mouse wheel (scroll) On console, double tap on the D-pad to select further gadgets.
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use On console, if you press RB or R1 instead of RT or R2, the camera will follow your thrown Batarang or your fired Batclaw. Once you press RT, R1 or the left mouse button, Batman enters a "use-gadget mode" (except when he uses Explosive Gel and a Sonic Batarang) and you don't have to hold LT, L2 or the right mouse button any more. Once he's done using the gadget, they exit that "mode".
Use Teeth LT (hold) + RT to deploy → movement control L2 (hold) + R2 to deploy → movement control Right mouse button (hold) + left mouse button to deploy → movement control
Quickfire Gun LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct Q + optional movement control to direct
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Various tasks that require pulling or moving (open vents, pull with the Batclaw, etc.) A (continuous taps) when prompted × (continuous taps) when prompted Space (continuous taps) when prompted
Hang from Vantage Point Y Mouse wheel (click)
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) + optional movement control to direct
Special Combo Throw X + A + optional movement control to direct △ + × + optional movement control to direct LShift + left mouse button + optional movement control to direct
Special Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct LShift + left mouse button + optional movement control to direct
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + movement control to direct The combo will break if there are no grounded enemies.

Batman: Arkham City[]

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Floor Slide (while running) RT (tap) R2 (tap) LCtrl
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner RT (hold) + A when prompted R2 (hold) + × when prompted LCtrl (hold) + Space when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Select gadget D-pad 1/2/3/4/5/6/7/8/9/0/-/= or mouse wheel (scroll) On console, double tap on the D-pad to select further gadgets.
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use On console, if you press RB or R1 instead of RT or R2, the camera will follow your thrown Batarang or your fired Batclaw. Once you press RT, R1 or the left mouse button, Batman enters a "use-gadget mode" (except when he uses Explosive Gel and a Sonic Batarang) and you don't have to hold LT, L2 or the right mouse button any more. Once he's done using the gadget, they exit that "mode".
Use Explosive Gel LT (hold) + RT to spray → LT (hold) + RB to detonate L2 (hold) + R2 to spray → L2 (hold) + R1 to detonate Right mouse button (hold) + left mouse button to spray → Right mouse button (hold) + mouse wheel (click) to detonate Zoom in on each spray to detonate using multi-frequency detonation.
Use Remote Electrical Charge LT (hold) + RB or RT to fire depending on use case L2 (hold) + R1 or R2 to fire depending on use case Right mouse button (hold) + mouse wheel (click) or left mouse button to fire depending on use case
Use Sonic Shock Batarang LT (hold) + RT to throw → LT (hold) + RB to detonate L2 (hold) + R2 to throw → L2 (hold) + R1 to detonate Right mouse button (hold) + left mouse button to throw → Right mouse button (hold) + left mouse button to detonate
Use Line Launcher LT (hold) + RT to launch → optional LT (hold) to slow time + optional camera orientation control to aim + optional RT to launch again in a different direction / optional B to drop down / optional RB to perch on rope → optional A to zip-line or optional B to drop down L2 (hold) + R2 to launch → optional L2 (hold) to slow time + optional camera orientation control to aim + optional R2 to launch again in a different direction / optional B to drop down / optional R1 to perch on rope → optional × to zip-line or optional ○ to drop down Right mouse button (hold) + left mouse button to launch → optional right mouse button (hold) to slow time + optional camera orientation control to aim + optional left mouse button to launch again in a different direction / optional LCtrl to drop down / optional mouse wheel (click) to perch on rope → optional Space to zip-line or optional LCtrl to drop down To "perch" on the rope is to use the Line Launcher Tightrope ability.
Use Disruptor LT (hold) + RT (hold) to jam guns or detonate mines L2 (hold) + R2 (hold) to jam guns or detonate mines Right mouse button (hold) + left mouse button (hold) to jam guns or detonate mines
Use Cryptographic Sequencer LT (hold) + RT to use → left analog stick (rotate) to decrypt + right analog stick (rotate) to decrypt L2 (hold) + R2 to use → left analog stick (rotate) to decrypt + right analog stick (rotate) to decrypt Right mouse button (hold) + left mouse button to use → A/D (hold) to decrypt + left mouse button (hold) to decrypt Rotate the analog sticks or hold the keys or buttons until you hear the sound that signals successful decryption, then hold the analog sticks in their current positions or stop holding the keys or buttons to confirm. On console, you can also feel signaling vibrations in the controller.
Use Remote Control Batarang LT (hold) + RT to throw → movement control to direct / LT to brake / RT to boost / LT (hold) + RT (hold) to U-turn / RB to auto-level / B to exit L2 (hold) + R2 to throw → movement control to direct / L2 to brake / R2 to boost / L2 + R2 to U-turn / RB to auto-level / ○ to exit Right mouse button (hold) + left mouse button to throw → movement control to direct / right mouse button to brake / left mouse button to boost / right mouse button + left mouse button to U-turn / LCtrl to exit
Quickfire Batarang LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct 1 (double tap) + optional movement control to direct
Quickfire Batclaw LT (hold) + Y + optional movement control to direct L2 (hold) + ▵ + optional movement control to direct 2 (double tap) + optional movement control to direct
Batclaw Slam Quickfire Batclaw → movement control toward the staggering enemy + X Quickfire Batclaw → movement control toward the staggering enemy + □ Quickfire Batclaw → movement control toward the staggering enemy + left mouse button
Quickfire Explosive Gel LT (hold) + X to spray + optional movement control to direct → LT (hold) + X to detonate L2 (hold) + □ to spray + optional movement control to direct → L2 (hold) + □ to detonate 3 (double tap) to spray + optional movement control to direct → 3 (double tap) to detonate
Quickfire Remote Electrical Charge LT (hold) + B + optional movement control to direct L2 (hold) + ○ + optional movement control to direct 4 (double tap) + optional movement control to direct
Quickfire Freeze Blast RT (double tap) + optional movement control to direct R2 (double tap) + optional movement control to direct 5 (double tap) + optional movement control to direct
Quickfire Smoke Pellet (prompted) Y Right mouse button
Quickfire Smoke Pellet (unprompted) 6 (double tap)
Detective Mode LB L1 X
Scan in evidence / reconstruct crime scene (while in Detective Mode) A (hold) × (hold) Space (hold)
Environment Analysis LB (hold) L1 (hold) X (hold) Scan the environment to solve riddles.
Grapple RB R1 F
Use Grapnel Boost Grapple from a far enough distance → A (tap, then hold to continue gliding) Grapple from a far enough distance → × (tap, then hold to continue gliding) Grapple from a far enough distance → Space (tap, then hold to continue gliding)
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Various tasks that require pulling or moving (open vents, pull with the Batclaw, etc.) A (continuous taps) when prompted × (continuous taps) when prompted Space (continuous taps) when prompted
Skip cutscenes/dialog X Left mouse button
Skip interrogation dialog / drop down (while perching or hanging from a Vantage Point or a ledge) / cancel grappling B LCtrl To "perch" is to crouch on top of a Vantage Point, a hanging rope, a fence or railing.
Hang from Vantage Point Y Mouse wheel (click)
Glide (while in a high spot) Optional movement control especially while not perching + A (hold) → A (hold) while in the air + optional left analog stick leftward or rightward to turn / optional left analog stick forward to descend Optional movement control especially while not perching + × (hold) → × (hold) while in the air + optional left analog stick leftward or rightward to turn / optional left analog stick forward to descend Optional movement control especially while not perching + Space (hold) → × (hold) while in the air + camera orientation control to turn or descend
Dive Bomb (while gliding) RT (hold) → RT (release) + movement control backward to gain altitude R2 (hold) → R2 (release) + movement control backward to gain altitude LCtrl (hold) → LCtrl (release) + movement control backward to gain altitude
Shock Wave Attack (upon landing after Dive Bombing) B Mouse wheel (click)
Glide Kick (while in a high spot or gliding) / Drop Attack (while in a high spot) X when prompted + optional camera orientation control to aim □ when prompted + optional camera orientation control to aim Left mouse button when prompted + optional camera orientation control to aim
Glide Boost (while Glide Kicking) RT (hold) R2 (hold) LCtrl (hold) Glide Boost until the "Glide Boost meter" is fulfilled and turns red to perform a Glide Boost Attack.
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Blade Dodge Movement control away from the attacking enemy + Y (hold) Movement control away from the attacking enemy + △ (hold) Movement control away from the attacking enemy + right mouse button (hold)
Blade Dodge Takedown Movement control away from the attacking enemy + Y (hold, release after each swipe) Movement control away from the attacking enemy + △ (hold, release after each swipe) Movement control away from the attacking enemy + right mouse button (hold, release after each swipe)
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) or Q + optional movement control to direct
Ultra Stun B (triple tap) + optional movement control to direct ○ (triple tap) + optional movement control to direct Mouse wheel (triple click) or Q (triple tap) + optional movement control to direct
Aerial Attack Stun → A (double tap) Stun → × (double tap) Stun → Space (double tap)
Directed Aerial Attack Aerial Attack → movement control to direct + X Aerial Attack → movement control to direct + □ Aerial Attack → movement control to direct + left mouse button
Beat Down Stun → strike
Beat Down (on Titans) Ultra Stun → strike
Titan Charge Movement control + A Movement control + × Movement control + Space
Titan Shock Wave B Mouse wheel (click)
Beat Down (on Lieutenants) Strike
Special Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct E + optional movement control to direct
Special Combo Bat Swarm X + A □ + × R
Special Combo Multi Ground Takedown B + A ○ + × T
Special Combo Disarm and Destroy Y + X + optional movement control to direct ▵ + □ + optional movement control to direct Y + optional movement control to direct
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Line Launcher Takedown (while hanging from Line Launcher) Y when prompted △ when prompted Right mouse button when prompted
Knockout Smash (while doing a quiet Takedown) X Left mouse button
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + optional movement control to direct The combo will break if there are no grounded enemies.

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Floor Slide (while running) RT (tap) R2 (tap) LCtrl
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner / swing to mesh below RT (hold) + A when prompted R2 (hold) + × when prompted LCtrl (hold) + Space when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Select gadget D-pad 1/2/3 or mouse wheel (scroll) On console, double tap on the D-pad to select further gadgets.
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use
Quickfire Whip LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct 1 (double tap) + optional movement control to direct
Quickfire Bola LT (hold) + X + optional movement control to direct L2 (hold) + □ + optional movement control to direct 2 (double tap) + optional movement control to direct
Quickfire Caltrops LT (hold) + B + optional movement control to direct L2 (hold) + ○ + optional movement control to direct 3 (double tap) + optional movement control to direct
Thief Vision LB L1 X
Environment Analysis LB (hold) L1 (hold) X (hold)
Climb up to a high spot RB R1 F
Do small individual climbs (while climbing up to a high spot) RB or A R1 or × F or Space Time each climb well to climb more quickly.
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Skip cutscenes/dialog X Left mouse button
Drop down (while perching or hanging from a ledge) / cancel grappling or climbing B LCtrl
Pounce Attack (while in a high spot) / Drop Attack (while in a high spot) X when prompted + optional camera orientation control to aim □ when prompted + optional camera orientation control to aim Left mouse button when prompted + optional camera orientation control to aim
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Blade Dodge Movement control away from the attacking enemy + Y (hold) Movement control away from the attacking enemy + △ (hold) Movement control away from the attacking enemy + right mouse button (hold)
Blade Dodge Takedown Movement control away from the attacking enemy + Y (hold, release after each swipe) Movement control away from the attacking enemy + △ (hold, release after each swipe) Movement control away from the attacking enemy + right mouse button (hold, release after each swipe)
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) or Q + optional movement control to direct
Ultra Stun B (triple tap) + optional movement control to direct ○ (triple tap) + optional movement control to direct Mouse wheel (triple click) or Q (triple tap) + movement control to direct
Beat Down Stun → strike
Beat Down (on Titans) Ultra Stun → strike
Beat Down (on Lieutenants) Strike
Aerial Attack Stun → A (double tap) Stun → × (double tap) Stun → Space (double tap)
Directed Aerial Attack Aerial Attack → movement control to direct + X Aerial Attack → movement control to direct + □ Aerial Attack → movement control to direct + left mouse button
Special Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct E + optional movement control to direct
Special Combo Whiplash X + A □ + × R
Special Combo Whip Trip B + A ○ + × T
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Knockout Smash (while doing a quiet Takedown) X Left mouse button
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + optional movement control to direct The combo will break if there are no grounded enemies.

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Floor Slide (while running) RT (tap) R2 (tap) LCtrl
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner RT (hold) + A when prompted R2 (hold) + × when prompted LCtrl (hold) + Space when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Select gadget D-pad 1/2/3/4/5/6/7 or mouse wheel (scroll) On console, double tap on the D-pad to select further gadgets.
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use
Use Explosive Gel LT (hold) + RT to spray → LT (hold) + RB to detonate L2 (hold) + R2 to spray → L2 (hold) + R1 to detonate Right mouse button (hold) + left mouse button to spray → Right mouse button (hold) + mouse wheel (click) to detonate Zoom in on each spray to detonate using multi-frequency detonation.
Use Shield LT (hold) + X to do a Shield Bash when prompted L2 (hold) + □ to do a Shield Bash when prompted Right mouse button (hold) + X to do a Shield Bash when prompted
Use Remote Control Shuriken LT (hold) + RT to throw → movement control to direct / LT to brake / RT to boost / LT (hold) + RT (hold) to U-turn / RB to auto-level / B to exit L2 (hold) + R2 to throw → movement control to direct / L2 to brake / R2 to boost / L2 + R2 to U-turn / RB to auto-level / ○ to exit Right mouse button (hold) + left mouse button to throw → movement control to direct / right mouse button to brake / left mouse button to boost / right mouse button + left mouse button to U-turn / LCtrl to exit
Quickfire Shuriken LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct 1 (double tap) + optional movement control to direct
Quickfire Zip Kick LT (hold) + Y + optional movement control to direct L2 (hold) + ▵ + optional movement control to direct 2 (double tap) + optional movement control to direct
Quickfire Explosive Gel LT (hold) + X to spray + optional movement control to direct → LT (hold) + X to detonate L2 (hold) + □ to spray + optional movement control to direct → L2 (hold) + □ to detonate 3 (double tap) to spray + optional movement control to direct → 3 (double tap) to detonate
Quickfire Snap Flash LT (hold) + B to deploy + optional movement control to direct → LT (hold) + B to detonate L2 (hold) + ○ to deploy + optional movement control to direct → L2 (hold) + ○ to detonate 4 (double tap) to deploy + optional movement control to direct → 4 (double tap) to detonate If you detonate a Snap Flash immediately after its deployment, the combo will break. Try redirecting first.
Quickfire Shield Bash RT (double tap) + optional movement control to direct R2 (double tap) + optional movement control to direct 5 (double tap) + optional movement control to direct
Quickfire Smoke Pellet (prompted) Y Right mouse button
Quickfire Smoke Pellet (unprompted) 6 (double tap)
Detective Mode LB L1 X
Environment Analysis LB (hold) L1 (hold) X (hold)
Grapple RB R1 F
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Skip cutscenes/dialog X Left mouse button
Drop down (while perching or hanging from a ledge) / cancel grappling B LCtrl
Glide Kick (while in a high spot or gliding) / Drop Attack (while in a high spot) X when prompted + optional camera orientation control to aim □ when prompted + optional camera orientation control to aim Left mouse button when prompted + optional camera orientation control to aim
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Blade Dodge Movement control away from the attacking enemy + Y (hold) Movement control away from the attacking enemy + △ (hold) Movement control away from the attacking enemy + right mouse button (hold)
Blade Dodge Takedown Movement control away from the attacking enemy + Y (hold, release after each swipe) Movement control away from the attacking enemy + △ (hold, release after each swipe) Movement control away from the attacking enemy + right mouse button (hold, release after each swipe)
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) or Q + optional movement control to direct
Ultra Stun B (triple tap) + optional movement control to direct ○ (triple tap) + optional movement control to direct Mouse wheel (triple click) or Q (triple tap) + movement control to direct
Beat Down Stun → strike
Beat Down (on Titans) Ultra Stun → strike
Titan Charge Movement control + A Movement control + × Movement control + Space
Titan Shock Wave B Mouse wheel (click)
Beat Down (on Lieutenants) Strike
Aerial Attack Stun → A (double tap) Stun → × (double tap) Stun → Space (double tap)
Directed Aerial Attack Aerial Attack → movement control to direct + X Aerial Attack → movement control to direct + □ Aerial Attack → movement control to direct + left mouse button
Special Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct E + optional movement control to direct
Group Attack X + A □ + × R
Throw B + A + optional movement control to direct ○ + × + optional movement control to direct T
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Knockout Smash (while doing a quiet Takedown) X Left mouse button
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + optional movement control to direct The combo will break if there are no grounded enemies.

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Floor Slide (while running) RT (tap) R2 (tap) LCtrl
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner RT (hold) + A when prompted R2 (hold) + × when prompted LCtrl (hold) + Space when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Select gadget D-pad 1/2/3/4/5/6/7 or mouse wheel (scroll) On console, double tap on the D-pad to select further gadgets.
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use
Use Line Launcher LT (hold) + RT to launch → optional LT (hold) to slow time + optional camera orientation control to aim + optional RT to launch again in a different direction / optional B to drop down / optional RB to perch on rope → optional A to zip-line or optional B to drop down L2 (hold) + R2 to launch → optional L2 (hold) to slow time + optional camera orientation control to aim + optional R2 to launch again in a different direction / optional B to drop down / optional R1 to perch on rope → optional × to zip-line or optional ○ to drop down Right mouse button (hold) + left mouse button to launch → optional right mouse button (hold) to slow time + optional camera orientation control to aim + optional left mouse button to launch again in a different direction / optional LCtrl to drop down / optional mouse wheel (click) to perch on rope → optional Space to zip-line or optional LCtrl to drop down To "perch" on the rope is to use the Line Launcher Tightrope ability.
Use Disruptor LT (hold) + RT (hold) to jam guns or detonate mines L2 (hold) + R2 (hold) to jam guns or detonate mines Right mouse button (hold) + left mouse button (hold) to jam guns or detonate mines
Quickfire Wing-Ding LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct 1 (double tap) + optional movement control to direct
Quickfire Batclaw LT (hold) + Y + optional movement control to direct L2 (hold) + ▵ + optional movement control to direct 2 (double tap) + optional movement control to direct
Batclaw Slam Quickfire Batclaw → movement control toward the staggering enemy + X Quickfire Batclaw → movement control toward the staggering enemy + □ Quickfire Batclaw → movement control toward the staggering enemy + left mouse button
Quickfire Escrima Stick LT (hold) + B + optional movement control to direct L2 (hold) + ○ + optional movement control to direct 3 (double tap) + optional movement control to direct
Quickfire Electrical Blast LT (hold) + X + optional movement control to direct L2 (hold) + □ + optional movement control to direct 4 (double tap) + optional movement control to direct
Quickfire Wrist Dart RT (double tap) + optional movement control to direct R2 (double tap) + optional movement control to direct 5 (double tap) + optional movement control to direct
Night Vision LB L1 X
Environment Analysis LB (hold) L1 (hold) X (hold)
Grapple RB R1 F
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Drop down (while perching or hanging from a ledge) / cancel grappling B LCtrl
Pounce Attack (while in a high spot) / Drop Attack (while in a high spot) X when prompted + optional camera orientation control to aim □ when prompted + optional camera orientation control to aim Left mouse button when prompted + optional camera orientation control to aim
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Blade Dodge Movement control away from the attacking enemy + Y (hold) Movement control away from the attacking enemy + △ (hold) Movement control away from the attacking enemy + right mouse button (hold)
Blade Dodge Takedown Movement control away from the attacking enemy + Y (hold, release after each swipe) Movement control away from the attacking enemy + △ (hold, release after each swipe) Movement control away from the attacking enemy + right mouse button (hold, release after each swipe)
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) or Q + optional movement control to direct
Ultra Stun B (triple tap) + optional movement control to direct ○ (triple tap) + optional movement control to direct Mouse wheel (triple click) or Q (triple tap) + movement control to direct
Beat Down Stun → strike
Beat Down (on Titans) Ultra Stun → strike
Titan Charge Movement control + A Movement control + × Movement control + Space
Titan Shock Wave B Mouse wheel (click)
Beat Down (on Lieutenants) Strike
Aerial Attack Stun → A (double tap) Stun → × (double tap) Stun → Space (double tap)
Directed Aerial Attack Aerial Attack → movement control to direct + X Aerial Attack → movement control to direct + □ Aerial Attack → movement control to direct + left mouse button
Special Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct E + optional movement control to direct
Group Attack X + A □ + × R
Group Electrify B + A ○ + × T
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Line Launcher Takedown (while hanging from Line Launcher) Y when prompted △ when prompted Right mouse button when prompted
Knockout Smash (while doing a quiet Takedown) X Left mouse button
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + optional movement control to direct The combo will break if there are no grounded enemies.

Batman: Arkham Origins[]

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Floor Slide (while running) RT (tap) R2 (tap) LCtrl
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner RT (hold) + A when prompted R2 (hold) + × when prompted LCtrl (hold) + Space when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Select gadget D-pad 1/2/3/4/5/6/7/8/9/0/-/= or mouse wheel (scroll) On console, double tap on the D-pad to select further gadgets.
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use On console, if you press RB or R1 instead of RT or R2, the camera will follow your thrown Batarang or your fired Batclaw. Once you press RT, R1 or the left mouse button, Batman enters a "use-gadget mode" (except when he uses Explosive Gel and a Sonic Batarang) and you don't have to hold LT, L2 or the right mouse button any more. Once he's done using the gadget, they exit that "mode".
Use Explosive Gel LT (hold) + RT to spray → LT (hold) + RB to detonate L2 (hold) + R2 to spray → L2 (hold) + R1 to detonate Right mouse button (hold) + left mouse button to spray → Right mouse button (hold) + mouse wheel (click) to detonate Zoom in on each spray to detonate using multi-frequency detonation.
Use Sonic Shock Batarang LT (hold) + RT to throw → LT (hold) + RB to detonate L2 (hold) + R2 to throw → L2 (hold) + R1 to detonate Right mouse button (hold) + left mouse button to throw → Right mouse button (hold) + left mouse button to detonate
Use Remote Claw LT (hold) + RT to fire at one target / LT (hold) + RB to remember 1st target → LT (hold) + RT to fire at 2nd target L2 (hold) + R2 to fire at one target / LT (hold) + R1 to remember 1st target → LT (hold) + R2 to fire at 2nd target Right mouse button (hold) + left mouse button to fire at one target / Right mouse button (hold) + mouse wheel to remember 1st target / Right mouse button (hold) + left mouse button to fire at 2nd target If you release LT, L2 or the right mouse button, the 1st target will be forgotten.
Use Disruptor LT (hold) + RT (hold) to jam guns or detonate mines L2 (hold) + R2 (hold) to jam guns or detonate mines Right mouse button (hold) + left mouse button (hold) to jam guns or detonate mines
Use Cryptographic Sequencer LT (hold) + RT to use → left analog stick (rotate) to decrypt + right analog stick (rotate) to decrypt L2 (hold) + R2 to use → left analog stick (rotate) to decrypt + right analog stick (rotate) to decrypt Right mouse button (hold) + left mouse button to use → A/D (hold) to decrypt + left mouse button (hold) to decrypt Rotate the analog sticks or hold the keys or buttons until you hear the sound that signals successful decryption, then hold the analog sticks in their current positions or stop holding the keys or buttons to confirm. On console, you can also feel signaling vibrations in the controller.
Use Remote Control Batarang LT (hold) + RT to throw → movement control to direct / LT to brake / RT to boost / LT (hold) + RT (hold) to U-turn / RB to auto-level / B to exit L2 (hold) + R2 to throw → movement control to direct / L2 to brake / R2 to boost / L2 + R2 to U-turn / RB to auto-level / ○ to exit Right mouse button (hold) + left mouse button to throw → movement control to direct / right mouse button to brake / left mouse button to boost / right mouse button + left mouse button to U-turn / LCtrl to exit
Quickfire Batarang LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct 1 (double tap) + optional movement control to direct
Quickfire Batclaw LT (hold) + Y + optional movement control to direct L2 (hold) + ▵ + optional movement control to direct 2 (double tap) + optional movement control to direct
Batclaw Slam Quickfire Batclaw → movement control toward the staggering enemy + X Quickfire Batclaw → movement control toward the staggering enemy + □ Quickfire Batclaw → movement control toward the staggering enemy + left mouse button
Quickfire Explosive Gel LT (hold) + X to spray + optional movement control to direct → LT (hold) + X to detonate L2 (hold) + □ to spray + optional movement control to direct → L2 (hold) + □ to detonate 3 (double tap) to spray + optional movement control to direct → 3 (double tap) to detonate
Quickfire Concussion Detonator LT (hold) + B to throw + optional movement control to direct → LT (hold) + B to detonate L2 (hold) + ○ to throw + optional movement control to direct → L2 (hold) + ○ to detonate - (double tap) to throw + optional movement control to direct → - (double tap) to detonate The Concussion Detonator is timed to automatically detonate, so a manual detonate may not be necessary.
Quickfire Triple Batarangs 4 (double tap) + optional movement control to direct
Quickfire Glue Grenade RT (double tap) + optional movement control to direct R2 (double tap) + optional movement control to direct 5 (double tap) + optional movement control to direct
Quickfire Smoke Pellet (prompted) Y Right mouse button
Quickfire Smoke Pellet (unprompted) 6 (double tap)
Detective Vision LB L1 X
Scan in evidence / reconstruct crime scene (while using Detective Vision) A (hold) × (hold) Space (hold)
Rewind crime scene construction (while using Detective Vision) LT (hold) L2 (hold) Left mouse button (hold)
Fast forward crime scene construction (while using Detective Vision) RT (hold) R2 (hold) Right mouse button (hold)
Environment Analysis LB (hold) L1 (hold) X (hold) Scan in Anarky Tags.
Grapple RB R1 F
Use Grapnel Accelerator Grapple from a far enough distance → A (tap, then hold to continue gliding) Grapple from a far enough distance → × (tap, then hold to continue gliding) Grapple from a far enough distance → Space (tap, then hold to continue gliding)
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Various tasks that require pulling or moving (open vents, pull with the Batclaw, etc.) A (continuous taps) when prompted × (continuous taps) when prompted Space (continuous taps) when prompted
Skip cutscenes/dialog X Left mouse button
Skip interrogation dialog / drop down (while perching or hanging from a Vantage Point or a ledge) / cancel grappling B LCtrl To "perch" is to crouch on top of a Vantage Point, a hanging rope, a fence or railing.
Hang from Vantage Point Y Mouse wheel (click)
Glide (while in a high spot) Optional movement control especially while not perching + A (hold) → A (hold) while in the air + optional left analog stick leftward or rightward to turn / optional left analog stick forward to descend Optional movement control especially while not perching + × (hold) → × (hold) while in the air + optional left analog stick leftward or rightward to turn / optional left analog stick forward to descend Optional movement control especially while not perching + Space (hold) → × (hold) while in the air + camera orientation control to turn or descend
Dive Bomb (while gliding) RT (hold) → RT (release) + movement control backward to gain altitude R2 (hold) → R2 (release) + movement control backward to gain altitude LCtrl (hold) → LCtrl (release) + movement control backward to gain altitude
Shock Wave Attack (upon landing after Dive Bombing) B Mouse wheel (click)
Glide Kick (while in a high spot or gliding) / Drop Attack (while in a high spot) X when prompted + optional camera orientation control to aim □ when prompted + optional camera orientation control to aim Left mouse button when prompted + optional camera orientation control to aim
Glide Boost (while Glide Kicking) RT (hold) R2 (hold) LCtrl (hold) Glide Boost until the "Glide Boost meter" is fulfilled and turns red to perform a Glide Boost Attack.
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Blade Dodge Movement control away from the attacking enemy + Y (hold) Movement control away from the attacking enemy + △ (hold) Movement control away from the attacking enemy + right mouse button (hold)
Blade Dodge Takedown Movement control away from the attacking enemy + Y (hold, release after each swipe) Movement control away from the attacking enemy + △ (hold, release after each swipe) Movement control away from the attacking enemy + right mouse button (hold, release after each swipe)
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) or Q + optional movement control to direct
Super Stun B (triple tap) + optional movement control to direct ○ (triple tap) + optional movement control to direct Mouse wheel (triple click) or Q (triple tap) + optional movement control to direct
Aerial Attack Stun → A (double tap) Stun → × (double tap) Stun → Space (double tap)
Directed Aerial Attack Aerial Attack → movement control to direct + X Aerial Attack → movement control to direct + □ Aerial Attack → movement control to direct + left mouse button
Beat Down Stun → strike
Beat Down (on Enforcers) Strike
Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct E + optional movement control to direct
Combo Bat Swarm X + A □ + × R
Combo Multi Ground Takedown B + A ○ + × T
Combo Disarm and Destroy Y + X + optional movement control to direct ▵ + □ + optional movement control to direct Y + optional movement control to direct
Charge (with Shock Gloves) A (hold) × (hold) Space (hold)
Activate Shock Gloves (during Freeflow) LS + RS L3 + R3 Right mouse button + left mouse button Time your activation in the middle of an animation, otherwise it will break the combo.
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Knockout Smash (while doing a quiet Takedown) X Left mouse button
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + optional movement control to direct The combo will break if there are no grounded enemies.

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Floor Slide (while running) RT (tap) R2 (tap) LCtrl
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner RT (hold) + A when prompted R2 (hold) + × when prompted LCtrl (hold) + Space when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Select gadget D-pad 1/2/3/4/5 or mouse wheel (scroll) On console, double tap on the D-pad to select further gadgets.
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use On console, if you press RB or R1 instead of RT or R2, the camera will follow your thrown Batarang or your fired Batclaw. Once you press RT, R1 or the left mouse button, Batman enters a "use-gadget mode" (except when he uses Explosive Gel and a Sonic Batarang) and you don't have to hold LT, L2 or the right mouse button any more. Once he's done using the gadget, they exit that "mode".
Quickfire Shuriken LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct 1 (double tap) + optional movement control to direct
Quickfire Zip Kick LT (hold) + Y + optional movement control to direct L2 (hold) + ▵ + optional movement control to direct 2 (double tap) + optional movement control to direct
Quickfire Kujiki Bomb LT (hold) + X L2 (hold) + □ 3 (double tap)
Shuriken Group Takedown Quickfire Kujiki Bomb → Y Quickfire Kujiki Bomb → △ Quickfire Kujiki Bomb → right mouse button
Quickfire Caltrops LT (hold) + B + optional movement control to direct L2 (hold) + ○ + optional movement control to direct 4 (double tap) + optional movement control to direct
Quickfire Smoke Pellet (prompted) Y Right mouse button
Quickfire Smoke Pellet (unprompted) 5 (double tap)
Concentration LB L1 X
Environment Analysis LB (hold) L1 (hold) X (hold)
Grapple RB R1 F
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Various tasks that require pulling or moving (open vents, pull with the Batclaw, etc.) A (continuous taps) when prompted × (continuous taps) when prompted Space (continuous taps) when prompted
Skip cutscenes/dialog X Left mouse button
Drop down (while perching or hanging from a Vantage Point or a ledge) / cancel grappling B LCtrl To "perch" is to crouch on top of a Vantage Point, a hanging rope, a fence or railing.
Pounce Attack (while in a high spot) / Drop Attack (while in a high spot) X when prompted + optional camera orientation control to aim □ when prompted + optional camera orientation control to aim Left mouse button when prompted + optional camera orientation control to aim
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Blade Dodge Movement control away from the attacking enemy + Y (hold) Movement control away from the attacking enemy + △ (hold) Movement control away from the attacking enemy + right mouse button (hold)
Blade Dodge Takedown Movement control away from the attacking enemy + Y (hold, release after each swipe) Movement control away from the attacking enemy + △ (hold, release after each swipe) Movement control away from the attacking enemy + right mouse button (hold, release after each swipe)
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) or Q + optional movement control to direct
Super Stun B (triple tap) + optional movement control to direct ○ (triple tap) + optional movement control to direct Mouse wheel (triple click) or Q (triple tap) + optional movement control to direct
Aerial Attack Stun → A (double tap) Stun → × (double tap) Stun → Space (double tap)
Directed Aerial Attack Aerial Attack → movement control to direct + X Aerial Attack → movement control to direct + □ Aerial Attack → movement control to direct + left mouse button
Beat Down Stun → strike
Beat Down (on Enforcers) Strike
Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct E + optional movement control to direct
Shuriken Volley X + A □ + × R
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Knockout Smash (while doing a quiet Takedown) X Left mouse button
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + optional movement control to direct The combo will break if there are no grounded enemies.

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Floor Slide (while running) RT (tap) R2 (tap) LCtrl
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner RT (hold) + A when prompted R2 (hold) + × when prompted LCtrl (hold) + Space when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Select gadget D-pad 1/2/3/4/5/6 or mouse wheel (scroll) On console, double tap on the D-pad to select further gadgets.
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use On console, if you press RB or R1 instead of RT or R2, the camera will follow your thrown Batarang or your fired Batclaw. Once you press RT, R1 or the left mouse button, Batman enters a "use-gadget mode" (except when he uses Explosive Gel and a Sonic Batarang) and you don't have to hold LT, L2 or the right mouse button any more. Once he's done using the gadget, they exit that "mode".
Use Remote Claw LT (hold) + RT to fire at one target / LT (hold) + RB to remember 1st target → LT (hold) + RT to fire at 2nd target L2 (hold) + R2 to fire at one target / LT (hold) + R1 to remember 1st target → LT (hold) + R2 to fire at 2nd target Right mouse button (hold) + left mouse button to fire at one target / Right mouse button (hold) + mouse wheel to remember 1st target / Right mouse button (hold) + left mouse button to fire at 2nd target If you release LT, L2 or the right mouse button, the 1st target will be forgotten.
Quickfire Ballistic Staff LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct 1 (double tap) + optional movement control to direct
Quickfire Grapple Gun LT (hold) + Y + optional movement control to direct L2 (hold) + ▵ + optional movement control to direct 2 (double tap) + optional movement control to direct
Grapple Slam Quickfire Grapple Gun → movement control toward the staggering enemy + X Quickfire Grapple Gun → movement control toward the staggering enemy + □ Quickfire Grapple Gun → movement control toward the staggering enemy + left mouse button
Quickfire Neural Gas LT (hold) + X to deploy + optional movement control to direct → LT (hold) + X to detonate L2 (hold) + □ to deploy + optional movement control to direct → L2 (hold) + □ to detonate 3 (double tap) to deploy + optional movement control to direct → 3 (double tap) to detonate If you detonate the Neural Gas container immediately after its deployment, the combo will break. Try redirecting first
Quickfire Proximity Bomb LT (hold) + B + optional movement control to direct L2 (hold) + ○ + optional movement control to direct 4 (double tap) + optional movement control to direct
Quickfire Stun Grenade (prompted) Y Right mouse button
Quickfire Stun Grenade (unprompted) 6 (double tap)
Tactical Vision LB L1 X
Environment Analysis LB (hold) L1 (hold) X (hold)
Grapple RB R1 F
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Various tasks that require pulling or moving (open vents, pull with the Batclaw, etc.) A (continuous taps) when prompted × (continuous taps) when prompted Space (continuous taps) when prompted
Drop down (while perching or hanging from a Vantage Point or a ledge) / cancel grappling B LCtrl To "perch" is to crouch on top of a Vantage Point, a hanging rope, a fence or railing.
Pounce Attack (while in a high spot) / Drop Attack (while in a high spot) X when prompted + optional camera orientation control to aim □ when prompted + optional camera orientation control to aim Left mouse button when prompted + optional camera orientation control to aim
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Blade Dodge Movement control away from the attacking enemy + Y (hold) Movement control away from the attacking enemy + △ (hold) Movement control away from the attacking enemy + right mouse button (hold)
Blade Dodge Takedown Movement control away from the attacking enemy + Y (hold, release after each swipe) Movement control away from the attacking enemy + △ (hold, release after each swipe) Movement control away from the attacking enemy + right mouse button (hold, release after each swipe)
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) or Q + optional movement control to direct
Super Stun B (triple tap) + optional movement control to direct ○ (triple tap) + optional movement control to direct Mouse wheel (triple click) or Q (triple tap) + optional movement control to direct
Aerial Attack Stun → A (double tap) Stun → × (double tap) Stun → Space (double tap)
Directed Aerial Attack Aerial Attack → movement control to direct + X Aerial Attack → movement control to direct + □ Aerial Attack → movement control to direct + left mouse button
Beat Down Stun → strike
Beat Down (on Enforcers) Strike
Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct E + optional movement control to direct
Staff Slam X + A □ + × R
Combo Multi Ground Takedown B + A ○ + × T
Combo Disarm and Destroy Y + X + optional movement control to direct ▵ + □ + optional movement control to direct Y + optional movement control to direct
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Knockout Smash (while doing a quiet Takedown) X Left mouse button
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + optional movement control to direct The combo will break if there are no grounded enemies.

Batman: Arkham Knight[]

Character controls[]

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Floor Slide (while running) RT (tap) R2 (tap) LCtrl
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner RT (hold) + B when prompted R2 (hold) + ○ when prompted LCtrl (hold) + mouse wheel (click) when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Switch to Select Gadget Menu D-pad Down (tap or hold) 1/2/3/4/5/6/7/8/9/0/-/= or mouse wheel (scroll)
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use On console, if you press RB or R1 instead of RT or R2, the camera will follow your thrown Batarang or your fired Batclaw. Once you press RT, R1 or the left mouse button, Batman enters a "use-gadget mode" (except when he uses Explosive Gel and a Sonic Batarang) and you don't have to hold LT, L2 or the right mouse button any more. Once he's done using the gadget, they exit that "mode".
Use Explosive Gel LT (hold) + RT to spray → optional camera orientation control to use Multi Frequency Detonation → LS to detonate L2 (hold) + R2 to spray → optional camera orientation control to use Multi Frequency Detonation → L3 to detonate Right mouse button (hold) + left mouse button to spray → optional camera orientation control to use Multi Frequency Detonation → mouse wheel (click) to detonate
Use Remote Electrical Charge LT (hold) + RB or RT to fire depending on use case L2 (hold) + R1 or R2 to fire depending on use case Right mouse button (hold) + mouse wheel (click) or left mouse button to fire depending on use case
Use Remote Control Batarang LT (hold) + RT to throw → movement control to direct / LT to brake / RT to boost / LT (hold) + RT (hold) to U-turn / RB to auto-level / B to exit L2 (hold) + R2 to throw → movement control to direct / L2 to brake / R2 to boost / L2 + R2 to U-turn / RB to auto-level / ○ to exit Right mouse button (hold) + left mouse button to throw → movement control to direct / right mouse button to brake / left mouse button to boost / right mouse button + left mouse button to U-turn / Space to exit
Use Line Launcher LT (hold) + RT to launch → optional LT (hold) to slow time + optional camera orientation control to aim + optional RT to launch again in a different direction / optional B to drop down / optional RB to perch on rope → optional A to zip-line or optional B to drop down L2 (hold) + R2 to launch → optional L2 (hold) to slow time + optional camera orientation control to aim + optional R2 to launch again in a different direction / optional B to drop down / optional R1 to perch on rope → optional × to zip-line or optional ○ to drop down Right mouse button (hold) + left mouse button to launch → optional right mouse button (hold) to slow time + optional camera orientation control to aim + optional left mouse button to launch again in a different direction / optional LCtrl to drop down / optional mouse wheel (click) to perch on rope → optional Space to zip-line or optional LCtrl to drop down To "perch" on the rope is to use the Line Launcher Tightrope ability.
Use Disruptor LT (hold) + RT (tap) to fire L2 (hold) + R2 (tap) to fire Right mouse button (hold) + left mouse button to fire
Use Remote Hacking Device LT (hold) + RT to use → left analog stick (rotate) to decrypt + right analog stick (rotate) to decrypt L2 (hold) + R2 to use → left analog stick (rotate) to decrypt + right analog stick (rotate) to decrypt Right mouse button (hold) + left mouse button to use → A/D (hold) to decrypt + left mouse button (hold) to decrypt Rotate the analog sticks or hold the keys or buttons until you hear the sound that signals successful decryption, then hold the analog sticks in their current positions or stop holding the keys or buttons to confirm. On console, you can also feel signaling vibrations in the controller.
Use Voice Synthesizer LT (hold) + RT (tap) to select 1st target → LT (hold) + RT (tap) to select 2nd target L2 (hold) + R2 (tap) to select 1st target → L2 (hold) + R2 (tap) to select 2nd target Right mouse button (hold) + left mouse button to select 1st target → right mouse button (hold) + left mouse button to select 2nd target
Quickfire Batarang LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct 1 (double tap) + optional movement control to direct
Special Combo Batarang LT (hold) + optional movement control to direct L2 (hold) + optional movement control to direct 1 (hold) + optional movement control to direct
Quickfire Batclaw LT (hold) + Y + optional movement control to direct L2 (hold) + ▵ + optional movement control to direct 2 (double tap) + optional movement control to direct
Batclaw Slam Quickfire Batclaw → movement control toward the staggering enemy + X Quickfire Batclaw → movement control toward the staggering enemy + □ Quickfire Batclaw → movement control toward the staggering enemy + left mouse button
Special Combo Batclaw LT (hold) + Y (hold) + optional movement control to direct L2 (hold) + ▵ (hold) + optional movement control to direct 2 (hold) + optional movement control to direct The Batclaw user will perform a more powerful Batclaw Slam and take out the enemy.
Quickfire Explosive Gel LT (hold) + X to deploy + optional movement control to direct L2 (hold) + □ to deploy + optional movement control to direct 3 (double tap) to deploy + optional movement control to direct Explosive Gel is now timed and can detonate automatically. Fire a Remote Electrical Charge at an enemy with gel on them will also detonate it.
Special Combo Explosive Gel LT (hold) + X (hold) to deploy + optional movement control to direct L2 (hold) + □ (hold) to deploy + optional movement control to direct 3 (hold) to deploy + optional movement control to direct
Quickfire Remote Electrical Charge LT (hold) + B to fire + optional movement control to direct L2 (hold) + ○ to fire + optional movement control to direct 4 (double tap) to fire + optional movement control to direct
Special Combo Remote Electrical Charge LT (hold) + B (hold) to fire + optional movement control to direct L2 (hold) + ○ (hold) to fire + optional movement control to direct 4 (hold) to fire + optional movement control to direct
Quickfire Freeze Blast RT (double tap) + optional movement control to direct R2 (double tap) + optional movement control to direct 5 (double tap) + optional movement control to direct
Special Combo Freeze Blast RT (double tap, then hold) + optional movement control to direct R2 (double tap, then hold) + optional movement control to direct 5 (hold) + optional movement control to direct
Quickfire Smoke Pellet (prompted) Y Right mouse button
Quickfire Smoke Pellet (unprompted) 6 (double tap)
Detective Mode / toggle Deep Tissue Scanner D-Pad Up D-Pad Up X
Scan in evidence / reconstruct crime scene (while in Detective Mode) A (hold) × (hold) Space (hold)
Rewind/Fast forward crime scene construction (while in Detective Mode) Right analog stick (rotate) Right analog stick (rotate) Mouse (move leftward or rightward)
Switch to a deeper scan level (while using Deep Tissue Scanner) RT R2
Switch to a shallower scan level (while using Deep Tissue Scanner) LT L2
Environment Analysis D-Pad Up (hold) D-Pad Up (hold) X (hold) Scan the environment to solve riddles.
Switch to Mission Select menu D-Pad Right (tap or hold) D-Pad Right (tap or hold) V
Switch to AR Challenges menu D-Pad Left (tap or hold) D-Pad Left (tap or hold) C
Grapple (up chute) RB R1 F
Grapple down chute RB (hold) R1 (hold) F (hold)
Use Grapnel Boost Grapple from a far enough distance → A (tap, then hold to continue gliding) Grapple from a far enough distance → × (tap, then hold to continue gliding) Grapple from a far enough distance → Space (tap, then hold to continue gliding)
Use Grapnel Boost Mk II Grapple from a far enough distance → A (double tap, then hold to continue gliding) Grapple from a far enough distance → × (double tap, then hold to continue gliding) Grapple from a far enough distance → Space (double tap, then hold to continue gliding)
Use Grapnel Boost Mk III Grapple from a far enough distance → A (triple tap, then hold to continue gliding) Grapple from a far enough distance → × (triple tap, then hold to continue gliding) Grapple from a far enough distance → Space (triple tap, then hold to continue gliding)
Use Grapnel Boost Mk IV Grapple from a far enough distance → A (quadruple tap, then hold to continue gliding) Grapple from a far enough distance → × (quadruple tap, then hold to continue gliding) Grapple from a far enough distance → Space (quadruple tap, then hold to continue gliding)
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Various tasks that require pulling or moving (open vents, pull with the Batclaw, etc.) A (continuous taps) when prompted × (continuous taps) when prompted Space (continuous taps) when prompted
Skip cutscenes/dialog X Left mouse button
Skip interrogation dialog B LCtrl Be careful not to skip certain interrogations during which Batman holds the enemy up, otherwise he will fight back and escape.
Drop down (while perching or hanging from a Vantage Point or a ledge) / cancel grappling B Mouse wheel (click) To "perch" is to crouch on top of a Vantage Point, a hanging rope, a fence or railing.
Hang from Vantage Point Y Right mouse button
Glide (while in a high spot) Optional movement control especially while not perching + A (hold) → A (hold) while in the air + optional left analog stick leftward or rightward to turn / optional left analog stick forward to descend Optional movement control especially while not perching + × (hold) → × (hold) while in the air + optional left analog stick leftward or rightward to turn / optional left analog stick forward to descend Optional movement control especially while not perching + Space (hold) → × (hold) while in the air + camera orientation control to turn or descend
Dive Bomb (while in a high spot and not gliding) Run toward ledge or A while looking down from perch point + RT (hold) → RT (release) + movement control backward to gain altitude Run toward ledge or × while looking down from perch point + R2 (hold) → R2 (release) + movement control backward to gain altitude Run toward ledge or Space while looking down from perch point + LCtrl (hold) → LCtrl (release) + movement control backward to gain altitude
Dive Bomb (while gliding) RT (hold) → RT (release) + movement control backward to gain altitude R2 (hold) → R2 (release) + movement control backward to gain altitude LCtrl (hold) → LCtrl (release) + movement control backward to gain altitude
Shock Wave Attack (upon landing after Dive Bombing) B Mouse wheel (click)
Glide Kick (while in a high spot or gliding) / Drop Attack (while in a high spot) X when prompted + optional camera orientation control to aim □ when prompted + optional camera orientation control to aim Left mouse button when prompted + optional camera orientation control to aim
Glide Boost (while Glide Kicking) RT (hold) R2 (hold) LCtrl (hold) Glide Boost until the "Glide Boost meter" is fulfilled and turns red to perform a Glide Boost Attack.
Use Line Launcher (while gliding) Mouse wheel (hold)
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Throw Counter Movement control toward attacking enemy + Y Movement control toward attacking enemy + △ Movement control toward attacking enemy + Right mouse button Only works at the last possible moment before the attack lands a hit.
Blade Dodge Movement control away from the attacking enemy + Y (hold) Movement control away from the attacking enemy + △ (hold) Movement control away from the attacking enemy + right mouse button (hold)
Blade Dodge Takedown Movement control away from the attacking enemy + Y (hold, release after each swipe) Movement control away from the attacking enemy + △ (hold, release after each swipe) Movement control away from the attacking enemy + right mouse button (hold, release after each swipe)
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) or Q + optional movement control to direct
Super Stun B (triple tap) + optional movement control to direct ○ (triple tap) + optional movement control to direct Mouse wheel (triple click) or Q (triple tap) + optional movement control to direct
Batclaw Super Stun Quickfire Batclaw → movement control toward the staggering enemy + Stun
Charged Super Stun B (hold a bit, then release) + optional movement control to direct ○ (hold a bit, then release) + optional movement control to direct Mouse wheel (hold a bit, then release) or Q (hold a bit, then release) + optional movement control to direct
Aerial Attack Stun → A (double tap) Stun → × (double tap) Stun → Space (double tap)
Directed Aerial Attack Aerial Attack → movement control to direct + X Aerial Attack → movement control to direct + □ Aerial Attack → movement control to direct + left mouse button
Beat Down Stun → strike
Aerial Juggle Super Stun, Batclaw Super Stun or Charged Super Stun → strike airborne enemy
Pick up dropped bat/wooden stick/pipe or snatch it from stunned enemy X + A + optional movement control to direct □ + × + optional movement control to direct Space + left mouse button + optional movement control to direct
Pick up throwable object X + A + optional movement control to direct → optional movement control to direct □ + × + optional movement control to direct → optional movement control to direct Space + left mouse button + optional movement control to direct → optional movement control to direct
Pick up stunned and grounded enemy RT (hold) + B + optional movement control to direct R2 (hold) + ○ + optional movement control to direct LCtrl (hold) + mouse wheel (click) + optional movement control to direct Doing it immediately after an enemy is knocked over to slam them on the ground and immediately incapacitate them. After picking up, optionally follow with a Critical Beat Down.
Environment Takedown / Batmobile-Assisted Takedown X + A when prompted on target enemy □ + × when prompted on target enemy Space + left mouse button when prompted on target enemy
Special Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct Alt + 1 + optional movement control to direct
Special Combo Multi Ground Takedown B + A ○ + × Alt + 2
Special Combo Disarm and Destroy Y + X + optional movement control to direct ▵ + □ + optional movement control to direct Alt + 3 + optional movement control to direct
Switch character / Dual Team Takedown LB L1 E
Fear Multi-Takedown X when prompted → camera orientation control to select another target enemy → X □ when prompted → camera orientation control to select another target enemy → □ Left mouse button when prompted → camera orientation control to select another target enemy → left mouse button
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Line Launcher Takedown (while hanging from Line Launcher) Y when prompted △ when prompted Right mouse button when prompted
Knockout Smash (while doing a quiet Takedown) X Left mouse button
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + optional movement control to direct The combo will break if there are no grounded enemies.

Batmobile controls[]

Command Xbox input PlayStation input Default PC input Notes
Switch to Batmobile Remote Control Select gadget = or mouse wheel (scroll)
Exit Batmobile Remote Control / Call Batmobile / Enter Batmobile / Eject/Exit Batmobile (while in Batmobile) LB L1 E
Eject to Glide (while in Batmobile) A (tap, then hold to continue gliding) × (tap, then hold to continue gliding) Space (tap, then hold to continue gliding)
Super Eject (while in Batmobile) A (hold, then release, then hold again to continue gliding) × (double, then release, then hold again to continue gliding) Space (double, then release, then hold again to continue gliding)
Switch between third-person and first-person camera (while in Batmobile) RB R1 F
Look behind RS R3 F
Accelerate (while in Batmobile) RT (hold, release to decelerate) R2 (hold, release to decelerate) W or Up (hold, release to decelerate)
Break (while decelerating) X S or Down
Move backward (while in Batmobile) X (hold) □ (hold) S or Down (hold)
Wheel spin (while accelerating) X LShift
Drift (while accelerating) X (hold) □ (hold)
Use Donut (while accelerating) Movement control leftward or rightward + X Movement control leftward or rightward + □ Movement control leftward or rightward + LShift
Use Afterburner (while accelerating) Y (tap or hold) △ (tap or hold) Left mouse button (click or hold)
Use Afterburner Donut (while accelerating) X (hold) + A (tap or hold) □ (hold) + × (tap or hold) Left mouse button (click or hold)
Toggle Tracker (while in Batmobile) B (hold) ○ (hold) LCtrl (hold)
Fire Immobilizer Missile (while in Batmobile) B LCtrl
Use Dodge Thruster (while accelerating) Movement control leftward or rightward + A Movement control leftward or rightward + × Movement control leftward or rightward + Space
Switch to Battle Mode (while not accelerating in Batmobile) LT (hold, release to exit) LT (hold, release to exit) Right mouse button (hold, release to exit)
Eject Strike A (double tap) when prompted × (double tap) when prompted Space (double tap) when prompted
Use Dodge Thruster (while in Battle Mode) Movement control + A Movement control + × Movement control + Space
Toggle Forensics Scanner (while in Battle Mode) D-Pad Up X
Use Sonar Scanner (while in Battle Mode) LS (hold) L3 (hold) F (hold) Hold longer to scan deeper into the ground. Only available in story mode.
Attach/Detach Power Winch (while in Battle Mode) Movement control + RB Movement control + R1 Movement control + left mouse button
Rev engine (with Power Winch attached) RT (hold) R2 (hold) W (hold, release when necessary)
Pull (with Power Winch attached) Movement control backward S
Fire Riot Suppressor (while in Battle Mode) RT or RB R2 or R1 Mouse wheel (click) or left mouse button
Fire Vulcan Gun (while in Battle Mode) RB (hold) R1 (hold) Left mouse button (hold)
Fire 60mm Cannon (while in Battle Mode) RT R2 Mouse wheel (click)
Use Missile Barrage (while in Battle Mode at at least Missile Barrage Level 1) X (tap up to four times) □ (tap up to four times) 1 (tap up to four times)
Use Drone Hacker (while in Battle Mode at at least Missile Barrage Level 1) Y (hold) △ (hold) 2 (hold)
Use EMP Blast (while in Battle Mode at at least Missile Barrage Level 1) 3 or left Ctrl

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Floor Slide (while running) RT (tap) R2 (tap) LCtrl
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner RT (hold) + B when prompted R2 (hold) + ○ when prompted LCtrl (hold) + mouse wheel (click) when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Switch to Select Gadget Menu D-pad Down (tap or hold) 1/2/3/4/5/6/7/8/9/0/-/= or mouse wheel (scroll)
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use On console, if you press RB or R1 instead of RT or R2, the camera will follow your thrown Batarang or your fired Batclaw. Once you press RT, R1 or the left mouse button, Batman enters a "use-gadget mode" (except when he uses Explosive Gel and a Sonic Batarang) and you don't have to hold LT, L2 or the right mouse button any more. Once he's done using the gadget, they exit that "mode".
Use Explosive Gel LT (hold) + RT to spray → optional camera orientation control to use Multi Frequency Detonation → LS to detonate L2 (hold) + R2 to spray → optional camera orientation control to use Multi Frequency Detonation → L3 to detonate Right mouse button (hold) + left mouse button to spray → optional camera orientation control to use Multi Frequency Detonation → mouse wheel (click) to detonate
Use Remote Electrical Charge LT (hold) + RB or RT to fire depending on use case L2 (hold) + R1 or R2 to fire depending on use case Right mouse button (hold) + mouse wheel (click) or left mouse button to fire depending on use case
Use Remote Control Batarang LT (hold) + RT to throw → movement control to direct / LT to brake / RT to boost / LT (hold) + RT (hold) to U-turn / RB to auto-level / B to exit L2 (hold) + R2 to throw → movement control to direct / L2 to brake / R2 to boost / L2 + R2 to U-turn / RB to auto-level / ○ to exit Right mouse button (hold) + left mouse button to throw → movement control to direct / right mouse button to brake / left mouse button to boost / right mouse button + left mouse button to U-turn / Space to exit
Use Line Launcher LT (hold) + RT to launch → optional LT (hold) to slow time + optional camera orientation control to aim + optional RT to launch again in a different direction / optional RB to perch on rope L2 (hold) + R2 to launch → optional L2 (hold) to slow time + optional camera orientation control to aim + optional R2 to launch again in a different direction / optional R1 to perch on rope Right mouse button (hold) + left mouse button to launch → optional right mouse button (hold) to slow time + optional camera orientation control to aim + optional left mouse button to launch again in a different direction / optional mouse wheel (click) to perch on rope To "perch" on the rope is to use the Line Launcher Tightrope ability.
Use Disruptor LT (hold) + RT (tap) to fire L2 (hold) + R2 (tap) to fire Right mouse button (hold) + left mouse button to fire
Use Remote Hacking Device LT (hold) + RT to use → left analog stick (rotate) to decrypt + right analog stick (rotate) to decrypt L2 (hold) + R2 to use → left analog stick (rotate) to decrypt + right analog stick (rotate) to decrypt Right mouse button (hold) + left mouse button to use → A/D (hold) to decrypt + left mouse button (hold) to decrypt Rotate the analog sticks or hold the keys or buttons until you hear the sound that signals successful decryption, then hold the analog sticks in their current positions or stop holding the keys or buttons to confirm. On console, you can also feel signaling vibrations in the controller.
Use Voice Synthesizer LT (hold) + RT (tap) to select 1st target → LT (hold) + RT (tap) to select 2nd target L2 (hold) + R2 (tap) to select 1st target → L2 (hold) + R2 (tap) to select 2nd target Right mouse button (hold) + left mouse button to select 1st target → right mouse button (hold) + left mouse button to select 2nd target
Quickfire Batarang LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct 1 (double tap) + optional movement control to direct
Special Combo Batarang LT (hold) + optional movement control to direct L2 (hold) + optional movement control to direct 1 (hold) + optional movement control to direct
Quickfire Batclaw LT (hold) + Y + optional movement control to direct L2 (hold) + ▵ + optional movement control to direct 2 (double tap) + optional movement control to direct
Batclaw Slam Quickfire Batclaw → movement control toward the staggering enemy + X Quickfire Batclaw → movement control toward the staggering enemy + □ Quickfire Batclaw → movement control toward the staggering enemy + left mouse button
Special Combo Batclaw LT (hold) + Y (hold) + optional movement control to direct L2 (hold) + ▵ (hold) + optional movement control to direct 2 (hold) + optional movement control to direct The Batclaw user will perform a more powerful Batclaw Slam and take out the enemy.
Quickfire Explosive Gel LT (hold) + X to deploy + optional movement control to direct L2 (hold) + □ to deploy + optional movement control to direct 3 (double tap) to deploy + optional movement control to direct Explosive Gel is now timed and can detonate automatically. Fire a Remote Electrical Charge at an enemy with gel on them will also detonate it.
Special Combo Explosive Gel LT (hold) + X (hold) to deploy + optional movement control to direct L2 (hold) + □ (hold) to deploy + optional movement control to direct 3 (hold) to deploy + optional movement control to direct
Quickfire Remote Electrical Charge LT (hold) + B to fire + optional movement control to direct L2 (hold) + ○ to fire + optional movement control to direct 4 (double tap) to fire + optional movement control to direct
Special Combo Remote Electrical Charge LT (hold) + B (hold) to fire + optional movement control to direct L2 (hold) + ○ (hold) to fire + optional movement control to direct 4 (hold) to fire + optional movement control to direct
Quickfire Freeze Blast RT (double tap) + optional movement control to direct R2 (double tap) + optional movement control to direct 5 (double tap) + optional movement control to direct
Special Combo Freeze Blast RT (double tap, then hold) + optional movement control to direct R2 (double tap, then hold) + optional movement control to direct 5 (hold) + optional movement control to direct
Quickfire Smoke Pellet (prompted) Y Right mouse button
Quickfire Smoke Pellet (unprompted) 6 (double tap)
Detective Mode D-Pad Up D-Pad Up X
Environment Analysis D-Pad Up (hold) D-Pad Up (hold) X (hold)
Grapple (up chute) RB R1 F
Grapple down chute RB (hold) R1 (hold) F (hold)
Use Grapnel Boost Grapple from a far enough distance → A (tap, then hold to continue gliding) Grapple from a far enough distance → × (tap, then hold to continue gliding) Grapple from a far enough distance → Space (tap, then hold to continue gliding)
Use Grapnel Boost Mk II Grapple from a far enough distance → A (double tap, then hold to continue gliding) Grapple from a far enough distance → × (double tap, then hold to continue gliding) Grapple from a far enough distance → Space (double tap, then hold to continue gliding)
Use Grapnel Boost Mk III Grapple from a far enough distance → A (triple tap, then hold to continue gliding) Grapple from a far enough distance → × (triple tap, then hold to continue gliding) Grapple from a far enough distance → Space (triple tap, then hold to continue gliding)
Use Grapnel Boost Mk IV Grapple from a far enough distance → A (quadruple tap, then hold to continue gliding) Grapple from a far enough distance → × (quadruple tap, then hold to continue gliding) Grapple from a far enough distance → Space (quadruple tap, then hold to continue gliding)
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Various tasks that require pulling or moving (open vents, pull with the Batclaw, etc.) A (continuous taps) when prompted × (continuous taps) when prompted Space (continuous taps) when prompted
Drop down (while perching or hanging from a Vantage Point or a ledge) / cancel grappling B Mouse wheel (click) To "perch" is to crouch on top of a Vantage Point, a hanging rope, a fence or railing.
Hang from Vantage Point Y Right mouse button
Glide (while in a high spot) Optional movement control especially while not perching + A (hold) → A (hold) while in the air + optional left analog stick leftward or rightward to turn / optional left analog stick forward to descend Optional movement control especially while not perching + × (hold) → × (hold) while in the air + optional left analog stick leftward or rightward to turn / optional left analog stick forward to descend Optional movement control especially while not perching + Space (hold) → × (hold) while in the air + camera orientation control to turn or descend
Dive Bomb (while in a high spot and not gliding) Run toward ledge or A while looking down from perch point + RT (hold) → RT (release) + movement control backward to gain altitude Run toward ledge or × while looking down from perch point + R2 (hold) → R2 (release) + movement control backward to gain altitude Run toward ledge or Space while looking down from perch point + LCtrl (hold) → LCtrl (release) + movement control backward to gain altitude
Dive Bomb (while gliding) RT (hold) → RT (release) + movement control backward to gain altitude R2 (hold) → R2 (release) + movement control backward to gain altitude LCtrl (hold) → LCtrl (release) + movement control backward to gain altitude
Shock Wave Attack (upon landing after Dive Bombing) B Mouse wheel (click)
Glide Kick (while in a high spot or gliding) / Drop Attack (while in a high spot) X when prompted + optional camera orientation control to aim □ when prompted + optional camera orientation control to aim Left mouse button when prompted + optional camera orientation control to aim
Glide Boost (while Glide Kicking) RT (hold) R2 (hold) LCtrl (hold) Glide Boost until the "Glide Boost meter" is fulfilled and turns red to perform a Glide Boost Attack.
Use Line Launcher (while gliding) Mouse wheel (hold)
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Throw Counter Movement control toward attacking enemy + Y Movement control toward attacking enemy + △ Movement control toward attacking enemy + Right mouse button Only works at the last possible moment before the attack lands a hit.
Blade Dodge Movement control away from the attacking enemy + Y (hold) Movement control away from the attacking enemy + △ (hold) Movement control away from the attacking enemy + right mouse button (hold)
Blade Dodge Takedown Movement control away from the attacking enemy + Y (hold, release after each swipe) Movement control away from the attacking enemy + △ (hold, release after each swipe) Movement control away from the attacking enemy + right mouse button (hold, release after each swipe)
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) or Q + optional movement control to direct
Super Stun B (triple tap) + optional movement control to direct ○ (triple tap) + optional movement control to direct Mouse wheel (triple click) or Q (triple tap) + optional movement control to direct
Batclaw Super Stun Quickfire Batclaw → movement control toward the staggering enemy + Stun
Charged Super Stun B (hold a bit, then release) + optional movement control to direct ○ (hold a bit, then release) + optional movement control to direct Mouse wheel (hold a bit, then release) or Q (hold a bit, then release) + optional movement control to direct
Aerial Attack Stun → A (double tap) Stun → × (double tap) Stun → Space (double tap)
Directed Aerial Attack Aerial Attack → movement control to direct + X Aerial Attack → movement control to direct + □ Aerial Attack → movement control to direct + left mouse button
Beat Down Stun → strike
Aerial Juggle Super Stun, Batclaw Super Stun or Charged Super Stun → strike airborne enemy
Pick up dropped bat/wooden stick/pipe or snatch it from stunned enemy X + A + optional movement control to direct □ + × + optional movement control to direct Space + left mouse button + optional movement control to direct
Pick up throwable object X + A + optional movement control to direct → optional movement control to direct □ + × + optional movement control to direct → optional movement control to direct Space + left mouse button + optional movement control to direct → optional movement control to direct
Pick up stunned and grounded enemy RT (hold) + B + optional movement control to direct R2 (hold) + ○ + optional movement control to direct LCtrl (hold) + mouse wheel (click) + optional movement control to direct Doing it immediately after an enemy is knocked over to slam them on the ground and immediately incapacitate them. After picking up, optionally follow with a Critical Beat Down.
Environment Takedown / Batmobile-Assisted Takedown X + A when prompted on target enemy □ + × when prompted on target enemy Space + left mouse button when prompted on target enemy
Special Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct Alt + 1 + optional movement control to direct
Special Combo Multi Ground Takedown B + A ○ + × Alt + 2
Special Combo Disarm and Destroy Y + X + optional movement control to direct ▵ + □ + optional movement control to direct Alt + 3 + optional movement control to direct
Switch character / Dual Team Takedown LB L1 E
Fear Multi-Takedown X when prompted → camera orientation control to select another target enemy → X □ when prompted → camera orientation control to select another target enemy → □ Left mouse button when prompted → camera orientation control to select another target enemy → left mouse button
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Line Launcher Takedown (while hanging from Line Launcher) Y when prompted △ when prompted Right mouse button when prompted
Knockout Smash (while doing a quiet Takedown) X Left mouse button
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + optional movement control to direct The combo will break if there are no grounded enemies.

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Floor Slide (while running) RT (tap) R2 (tap) LCtrl
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner RT (hold) + B when prompted R2 (hold) + ○ when prompted LCtrl (hold) + mouse wheel (click) when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Switch to Select Gadget Menu D-pad Down (tap or hold) 1/2/3/4
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use On console, if you press RB or R1 instead of RT or R2, the camera will follow your thrown Batarang or your fired Batclaw. Once you press RT, R1 or the left mouse button, Batman enters a "use-gadget mode" (except when he uses Explosive Gel and a Sonic Batarang) and you don't have to hold LT, L2 or the right mouse button any more. Once he's done using the gadget, they exit that "mode".
Use Remote Electrical Charge LT (hold) + RB or RT to fire depending on use case L2 (hold) + R1 or R2 to fire depending on use case Right mouse button (hold) + mouse wheel (click) or left mouse button to fire depending on use case
Use Disruptor LT (hold) + RT (tap) to fire L2 (hold) + R2 (tap) to fire Right mouse button (hold) + left mouse button to fire
Use Voice Synthesizer LT (hold) + RT (tap) to select 1st target → LT (hold) + RT (tap) to select 2nd target L2 (hold) + R2 (tap) to select 1st target → L2 (hold) + R2 (tap) to select 2nd target Right mouse button (hold) + left mouse button to select 1st target → right mouse button (hold) + left mouse button to select 2nd target
Quickfire Escrima Stick LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct 1 (double tap) + optional movement control to direct
Quickfire Batclaw LT (hold) + Y + optional movement control to direct L2 (hold) + ▵ + optional movement control to direct 2 (double tap) + optional movement control to direct
Batclaw Slam Quickfire Batclaw → movement control toward the staggering enemy + X Quickfire Batclaw → movement control toward the staggering enemy + □ Quickfire Batclaw → movement control toward the staggering enemy + left mouse button
Special Combo Batclaw LT (hold) + Y (hold) + optional movement control to direct L2 (hold) + ▵ (hold) + optional movement control to direct 2 (hold) + optional movement control to direct The Batclaw user will perform a more powerful Batclaw Slam and take out the enemy.
Quickfire Electrical Blast LT (hold) + X to deploy + optional movement control to direct L2 (hold) + □ to deploy + optional movement control to direct 3 (double tap) to deploy + optional movement control to direct Explosive Gel is now timed and can detonate automatically. Fire a Remote Electrical Charge at an enemy with gel on them will also detonate it.
Quickfire Remote Electrical Charge LT (hold) + B to fire + optional movement control to direct L2 (hold) + ○ to fire + optional movement control to direct 4 (double tap) to fire + optional movement control to direct
Night Vision D-Pad Up D-Pad Up X
Environment Analysis D-Pad Up (hold) D-Pad Up (hold) X (hold)
Grapple (up chute) RB R1 F
Grapple down chute RB (hold) R1 (hold) F (hold)
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Various tasks that require pulling or moving (open vents, pull with the Batclaw, etc.) A (continuous taps) when prompted × (continuous taps) when prompted Space (continuous taps) when prompted
Skip cutscenes/dialog X Left mouse button
Drop down (while perching or hanging from a Vantage Point or a ledge) / cancel grappling B Mouse wheel (click) To "perch" is to crouch on top of a Vantage Point, a hanging rope, a fence or railing.
Pounce Attack (while in a high spot) / Drop Attack (while in a high spot) X when prompted + optional camera orientation control to aim □ when prompted + optional camera orientation control to aim Left mouse button when prompted + optional camera orientation control to aim
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Blade Dodge Movement control away from the attacking enemy + Y (hold) Movement control away from the attacking enemy + △ (hold) Movement control away from the attacking enemy + right mouse button (hold)
Blade Dodge Takedown Movement control away from the attacking enemy + Y (hold, release after each swipe) Movement control away from the attacking enemy + △ (hold, release after each swipe) Movement control away from the attacking enemy + right mouse button (hold, release after each swipe)
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) or Q + optional movement control to direct
Super Stun B (triple tap) + optional movement control to direct ○ (triple tap) + optional movement control to direct Mouse wheel (triple click) or Q (triple tap) + optional movement control to direct
Batclaw Super Stun Quickfire Batclaw → movement control toward the staggering enemy + Stun
Charged Super Stun B (hold a bit, then release) + optional movement control to direct ○ (hold a bit, then release) + optional movement control to direct Mouse wheel (hold a bit, then release) or Q (hold a bit, then release) + optional movement control to direct
Aerial Attack Stun → A (double tap) Stun → × (double tap) Stun → Space (double tap)
Directed Aerial Attack Aerial Attack → movement control to direct + X Aerial Attack → movement control to direct + □ Aerial Attack → movement control to direct + left mouse button
Beat Down Stun → strike
Aerial Juggle Super Stun, Batclaw Super Stun or Charged Super Stun → strike airborne enemy
Pick up dropped bat/wooden stick/pipe or snatch it from stunned enemy X + A + optional movement control to direct □ + × + optional movement control to direct Space + left mouse button + optional movement control to direct
Pick up throwable object X + A + optional movement control to direct → optional movement control to direct □ + × + optional movement control to direct → optional movement control to direct Space + left mouse button + optional movement control to direct → optional movement control to direct
Pick up stunned and grounded enemy RT (hold) + B + optional movement control to direct R2 (hold) + ○ + optional movement control to direct LCtrl (hold) + mouse wheel (click) + optional movement control to direct Doing it immediately after an enemy is knocked over to slam them on the ground and immediately incapacitate them. After picking up, optionally follow with a Critical Beat Down.
Environment Takedown / Batmobile-Assisted Takedown X + A when prompted on target enemy □ + × when prompted on target enemy Space + left mouse button when prompted on target enemy
Special Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct Alt + 1 + optional movement control to direct
Group Attack B + A ○ + × Alt + 2
Group Electrify Y + X + optional movement control to direct ▵ + □ + optional movement control to direct Alt + 3 + optional movement control to direct
Switch character / Dual Team Takedown LB L1 E
Fear Multi-Takedown X when prompted → camera orientation control to select another target enemy → X □ when prompted → camera orientation control to select another target enemy → □ Left mouse button when prompted → camera orientation control to select another target enemy → left mouse button
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Knockout Smash (while doing a quiet Takedown) X Left mouse button
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + optional movement control to direct The combo will break if there are no grounded enemies.

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Floor Slide (while running) RT (tap) R2 (tap) LCtrl
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner RT (hold) + B when prompted R2 (hold) + ○ when prompted LCtrl (hold) + mouse wheel (click) when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Switch to Select Gadget Menu D-pad Down (tap or hold) 1/2/3/4/5/6/7/8 or mouse wheel (scroll)
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use On console, if you press RB or R1 instead of RT or R2, the camera will follow your thrown Batarang or your fired Batclaw. Once you press RT, R1 or the left mouse button, Batman enters a "use-gadget mode" (except when he uses Explosive Gel and a Sonic Batarang) and you don't have to hold LT, L2 or the right mouse button any more. Once he's done using the gadget, they exit that "mode".
Use Explosive Gel LT (hold) + RT to spray → optional camera orientation control to use Multi Frequency Detonation → LS to detonate L2 (hold) + R2 to spray → optional camera orientation control to use Multi Frequency Detonation → L3 to detonate Right mouse button (hold) + left mouse button to spray → optional camera orientation control to use Multi Frequency Detonation → mouse wheel (click) to detonate
Use Remote Control Shuriken LT (hold) + RT to throw → movement control to direct / LT to brake / RT to boost / LT (hold) + RT (hold) to U-turn / RB to auto-level / B to exit L2 (hold) + R2 to throw → movement control to direct / L2 to brake / R2 to boost / L2 + R2 to U-turn / RB to auto-level / ○ to exit Right mouse button (hold) + left mouse button to throw → movement control to direct / right mouse button to brake / left mouse button to boost / right mouse button + left mouse button to U-turn / Space to exit
Use Remote Hacking Device LT (hold) + RT to use → left analog stick (rotate) to decrypt + right analog stick (rotate) to decrypt L2 (hold) + R2 to use → left analog stick (rotate) to decrypt + right analog stick (rotate) to decrypt Right mouse button (hold) + left mouse button to use → A/D (hold) to decrypt + left mouse button (hold) to decrypt Rotate the analog sticks or hold the keys or buttons until you hear the sound that signals successful decryption, then hold the analog sticks in their current positions or stop holding the keys or buttons to confirm. On console, you can also feel signaling vibrations in the controller.
Quickfire Shuriken LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct 1 (double tap) + optional movement control to direct
Quickfire Zip Kick LT (hold) + Y + optional movement control to direct L2 (hold) + ▵ + optional movement control to direct 2 (double tap) + optional movement control to direct
Quickfire Explosive Gel LT (hold) + X to deploy + optional movement control to direct L2 (hold) + □ to deploy + optional movement control to direct 3 (double tap) to deploy + optional movement control to direct Explosive Gel is now timed and can detonate automatically. Fire a Remote Electrical Charge at an enemy with gel on them will also detonate it.
Quickfire Snap Flash LT (hold) + B to fire + optional movement control to direct L2 (hold) + ○ to fire + optional movement control to direct 4 (double tap) to fire + optional movement control to direct
Quickfire Shield Bash RT (double tap) + optional movement control to direct R2 (double tap) + optional movement control to direct 5 (double tap) + optional movement control to direct
Quickfire Smoke Pellet (prompted) Y Right mouse button
Quickfire Smoke Pellet (unprompted) 6 (double tap)
Detective Mode D-Pad Up D-Pad Up X
Environment Analysis D-Pad Up (hold) D-Pad Up (hold) X (hold)
Grapple (up chute) RB R1 F
Grapple down chute RB (hold) R1 (hold) F (hold)
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Various tasks that require pulling or moving (open vents, pull with the Batclaw, etc.) A (continuous taps) when prompted × (continuous taps) when prompted Space (continuous taps) when prompted
Skip cutscenes/dialog X Left mouse button
Drop down (while perching or hanging from a Vantage Point or a ledge) / cancel grappling B Mouse wheel (click) To "perch" is to crouch on top of a Vantage Point, a hanging rope, a fence or railing.
Glide (while in a high spot) Optional movement control especially while not perching + A (hold) → A (hold) while in the air + optional left analog stick leftward or rightward to turn / optional left analog stick forward to descend Optional movement control especially while not perching + × (hold) → × (hold) while in the air + optional left analog stick leftward or rightward to turn / optional left analog stick forward to descend Optional movement control especially while not perching + Space (hold) → × (hold) while in the air + camera orientation control to turn or descend
Glide Kick (while in a high spot or gliding) / Drop Attack (while in a high spot) X when prompted + optional camera orientation control to aim □ when prompted + optional camera orientation control to aim Left mouse button when prompted + optional camera orientation control to aim
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Blade Dodge Movement control away from the attacking enemy + Y (hold) Movement control away from the attacking enemy + △ (hold) Movement control away from the attacking enemy + right mouse button (hold)
Blade Dodge Takedown Movement control away from the attacking enemy + Y (hold, release after each swipe) Movement control away from the attacking enemy + △ (hold, release after each swipe) Movement control away from the attacking enemy + right mouse button (hold, release after each swipe)
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) or Q + optional movement control to direct
Super Stun B (triple tap) + optional movement control to direct ○ (triple tap) + optional movement control to direct Mouse wheel (triple click) or Q (triple tap) + optional movement control to direct
Charged Super Stun B (hold a bit, then release) + optional movement control to direct ○ (hold a bit, then release) + optional movement control to direct Mouse wheel (hold a bit, then release) or Q (hold a bit, then release) + optional movement control to direct
Aerial Attack Stun → A (double tap) Stun → × (double tap) Stun → Space (double tap)
Directed Aerial Attack Aerial Attack → movement control to direct + X Aerial Attack → movement control to direct + □ Aerial Attack → movement control to direct + left mouse button
Beat Down Stun → strike
Aerial Juggle Super Stun, Batclaw Super Stun or Charged Super Stun → strike airborne enemy
Pick up dropped bat/wooden stick/pipe or snatch it from stunned enemy X + A + optional movement control to direct □ + × + optional movement control to direct Space + left mouse button + optional movement control to direct
Pick up throwable object X + A + optional movement control to direct → optional movement control to direct □ + × + optional movement control to direct → optional movement control to direct Space + left mouse button + optional movement control to direct → optional movement control to direct
Pick up stunned and grounded enemy RT (hold) + B + optional movement control to direct R2 (hold) + ○ + optional movement control to direct LCtrl (hold) + mouse wheel (click) + optional movement control to direct Doing it immediately after an enemy is knocked over to slam them on the ground and immediately incapacitate them. After picking up, optionally follow with a Critical Beat Down.
Environment Takedown X + A when prompted on target enemy □ + × when prompted on target enemy Space + left mouse button when prompted on target enemy
Special Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct Alt + 1 + optional movement control to direct
Group Attack B + A ○ + × Alt + 2
Throw Y + X + optional movement control to direct ▵ + □ + optional movement control to direct Alt + 3 + optional movement control to direct
Switch character / Dual Team Takedown LB L1 E
Fear Multi-Takedown X when prompted → camera orientation control to select another target enemy → X □ when prompted → camera orientation control to select another target enemy → □ Left mouse button when prompted → camera orientation control to select another target enemy → left mouse button
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Knockout Smash (while doing a quiet Takedown) X Left mouse button
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + optional movement control to direct The combo will break if there are no grounded enemies.

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Floor Slide (while running) RT (tap) R2 (tap) LCtrl
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner RT (hold) + B when prompted R2 (hold) + ○ when prompted LCtrl (hold) + mouse wheel (click) when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Switch to Select Gadget Menu D-pad Down (tap or hold) 1/2/3 or mouse wheel (scroll)
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use On console, if you press RB or R1 instead of RT or R2, the camera will follow your thrown Batarang or your fired Batclaw. Once you press RT, R1 or the left mouse button, Batman enters a "use-gadget mode" (except when he uses Explosive Gel and a Sonic Batarang) and you don't have to hold LT, L2 or the right mouse button any more. Once he's done using the gadget, they exit that "mode".
Quickfire Whip LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct 1 (double tap) + optional movement control to direct
Quickfire Bola LT (hold) + X to deploy + optional movement control to direct L2 (hold) + □ to deploy + optional movement control to direct 3 (double tap) to deploy + optional movement control to direct Explosive Gel is now timed and can detonate automatically. Fire a Remote Electrical Charge at an enemy with gel on them will also detonate it.
Quickfire Caltrops LT (hold) + B to fire + optional movement control to direct L2 (hold) + ○ to fire + optional movement control to direct 4 (double tap) to fire + optional movement control to direct
Thief Vision D-Pad Up D-Pad Up X
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Environment Analysis D-Pad Up (hold) D-Pad Up (hold) X (hold)
Grapple (up chute) RB R1 F
Grapple down chute RB (hold) R1 (hold) F (hold)
Drop down (while perching or a ledge) / cancel grappling B Mouse wheel (click) To "perch" is to crouch on top of a Vantage Point, a hanging rope, a fence or railing.
Pounce Attack (while in a high spot) / Drop Attack (while in a high spot) X when prompted + optional camera orientation control to aim □ when prompted + optional camera orientation control to aim Left mouse button when prompted + optional camera orientation control to aim
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Blade Dodge Movement control away from the attacking enemy + Y (hold) Movement control away from the attacking enemy + △ (hold) Movement control away from the attacking enemy + right mouse button (hold)
Blade Dodge Takedown Movement control away from the attacking enemy + Y (hold, release after each swipe) Movement control away from the attacking enemy + △ (hold, release after each swipe) Movement control away from the attacking enemy + right mouse button (hold, release after each swipe)
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) or Q + optional movement control to direct
Super Stun B (triple tap) + optional movement control to direct ○ (triple tap) + optional movement control to direct Mouse wheel (triple click) or Q (triple tap) + optional movement control to direct
Charged Super Stun B (hold a bit, then release) + optional movement control to direct ○ (hold a bit, then release) + optional movement control to direct Mouse wheel (hold a bit, then release) or Q (hold a bit, then release) + optional movement control to direct
Aerial Attack Stun → A (double tap) Stun → × (double tap) Stun → Space (double tap)
Directed Aerial Attack Aerial Attack → movement control to direct + X Aerial Attack → movement control to direct + □ Aerial Attack → movement control to direct + left mouse button
Beat Down Stun → strike
Aerial Juggle Super Stun, Batclaw Super Stun or Charged Super Stun → strike airborne enemy
Environment Takedown / Batmobile-Assisted Takedown X + A when prompted on target enemy □ + × when prompted on target enemy Space + left mouse button when prompted on target enemy
Special Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct Alt + 1 + optional movement control to direct
Special Combo Whip Trip B + A ○ + × Alt + 2
Special Combo Whiplash Y + X ▵ + □ Alt + 3
Switch character / Dual Team Takedown LB L1 E
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Knockout Smash (while doing a quiet Takedown) X Left mouse button
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + optional movement control to direct The combo will break if there are no grounded enemies.

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Floor Slide (while running) RT (tap) R2 (tap) LCtrl
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner RT (hold) + B when prompted R2 (hold) + ○ when prompted LCtrl (hold) + mouse wheel (click) when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Switch to Select Gadget Menu D-pad Down (tap or hold) 1/2/3/4/5/6 or mouse wheel (scroll)
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use On console, if you press RB or R1 instead of RT or R2, the camera will follow your thrown Batarang or your fired Batclaw. Once you press RT, R1 or the left mouse button, Batman enters a "use-gadget mode" (except when he uses Explosive Gel and a Sonic Batarang) and you don't have to hold LT, L2 or the right mouse button any more. Once he's done using the gadget, they exit that "mode".
Use Explosive Gel LT (hold) + RT to spray → optional camera orientation control to use Multi Frequency Detonation → LS to detonate L2 (hold) + R2 to spray → optional camera orientation control to use Multi Frequency Detonation → L3 to detonate Right mouse button (hold) + left mouse button to spray → optional camera orientation control to use Multi Frequency Detonation → mouse wheel (click) to detonate
Use Line Launcher LT (hold) + RT to launch → optional LT (hold) to slow time + optional camera orientation control to aim + optional RT to launch again in a different direction / optional B to drop down / optional RB to perch on rope → optional A to zip-line or optional B to drop down L2 (hold) + R2 to launch → optional L2 (hold) to slow time + optional camera orientation control to aim + optional R2 to launch again in a different direction / optional B to drop down / optional R1 to perch on rope → optional × to zip-line or optional ○ to drop down Right mouse button (hold) + left mouse button to launch → optional right mouse button (hold) to slow time + optional camera orientation control to aim + optional left mouse button to launch again in a different direction / optional LCtrl to drop down / optional mouse wheel (click) to perch on rope → optional Space to zip-line or optional LCtrl to drop down To "perch" on the rope is to use the Line Launcher Tightrope ability.
Use Remote Hacking Device LT (hold) + RT to use → left analog stick (rotate) to decrypt + right analog stick (rotate) to decrypt L2 (hold) + R2 to use → left analog stick (rotate) to decrypt + right analog stick (rotate) to decrypt Right mouse button (hold) + left mouse button to use → A/D (hold) to decrypt + left mouse button (hold) to decrypt Rotate the analog sticks or hold the keys or buttons until you hear the sound that signals successful decryption, then hold the analog sticks in their current positions or stop holding the keys or buttons to confirm. On console, you can also feel signaling vibrations in the controller.
Quickfire Batarang LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct 1 (double tap) + optional movement control to direct
Quickfire Batclaw LT (hold) + Y + optional movement control to direct L2 (hold) + ▵ + optional movement control to direct 2 (double tap) + optional movement control to direct
Batclaw Slam Quickfire Batclaw → movement control toward the staggering enemy + X Quickfire Batclaw → movement control toward the staggering enemy + □ Quickfire Batclaw → movement control toward the staggering enemy + left mouse button
Special Combo Batclaw LT (hold) + Y (hold) + optional movement control to direct L2 (hold) + ▵ (hold) + optional movement control to direct 2 (hold) + optional movement control to direct The Batclaw user will perform a more powerful Batclaw Slam and take out the enemy.
Quickfire Explosive Gel LT (hold) + X to deploy + optional movement control to direct L2 (hold) + □ to deploy + optional movement control to direct 3 (double tap) to deploy + optional movement control to direct Explosive Gel is now timed and can detonate automatically. Fire a Remote Electrical Charge at an enemy with gel on them will also detonate it.
Quickfire Smoke Pellet (prompted) Y Right mouse button
Quickfire Smoke Pellet (unprompted) 4 (double tap)
Detective Mode D-Pad Up D-Pad Up X
Environment Analysis D-Pad Up (hold) D-Pad Up (hold) X (hold)
Grapple (up chute) RB R1 F
Grapple down chute RB (hold) R1 (hold) F (hold)
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Various tasks that require pulling or moving (open vents, pull with the Batclaw, etc.) A (continuous taps) when prompted × (continuous taps) when prompted Space (continuous taps) when prompted
Skip cutscenes/dialog X Left mouse button
Skip cutscenes/dialog X Left mouse button
Drop down (while perching or hanging from a Vantage Point or a ledge) / cancel grappling B Mouse wheel (click) To "perch" is to crouch on top of a Vantage Point, a hanging rope, a fence or railing.
Hang from Vantage Point Y Right mouse button
Glide (while in a high spot) Optional movement control especially while not perching + A (hold) → A (hold) while in the air + optional left analog stick leftward or rightward to turn / optional left analog stick forward to descend Optional movement control especially while not perching + × (hold) → × (hold) while in the air + optional left analog stick leftward or rightward to turn / optional left analog stick forward to descend Optional movement control especially while not perching + Space (hold) → × (hold) while in the air + camera orientation control to turn or descend
Dive Bomb (while in a high spot and not gliding) Run toward ledge or A while looking down from perch point + RT (hold) → RT (release) + movement control backward to gain altitude Run toward ledge or × while looking down from perch point + R2 (hold) → R2 (release) + movement control backward to gain altitude Run toward ledge or Space while looking down from perch point + LCtrl (hold) → LCtrl (release) + movement control backward to gain altitude
Dive Bomb (while gliding) RT (hold) → RT (release) + movement control backward to gain altitude R2 (hold) → R2 (release) + movement control backward to gain altitude LCtrl (hold) → LCtrl (release) + movement control backward to gain altitude
Glide Kick (while in a high spot or gliding) / Drop Attack (while in a high spot) X when prompted + optional camera orientation control to aim □ when prompted + optional camera orientation control to aim Left mouse button when prompted + optional camera orientation control to aim
Glide Boost (while Glide Kicking) RT (hold) R2 (hold) LCtrl (hold) Glide Boost until the "Glide Boost meter" is fulfilled and turns red to perform a Glide Boost Attack.
Use Line Launcher (while gliding) Mouse wheel (hold)
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Throw Counter Movement control toward attacking enemy + Y Movement control toward attacking enemy + △ Movement control toward attacking enemy + Right mouse button Only works at the last possible moment before the attack lands a hit.
Blade Dodge Movement control away from the attacking enemy + Y (hold) Movement control away from the attacking enemy + △ (hold) Movement control away from the attacking enemy + right mouse button (hold)
Blade Dodge Takedown Movement control away from the attacking enemy + Y (hold, release after each swipe) Movement control away from the attacking enemy + △ (hold, release after each swipe) Movement control away from the attacking enemy + right mouse button (hold, release after each swipe)
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) or Q + optional movement control to direct
Super Stun B (triple tap) + optional movement control to direct ○ (triple tap) + optional movement control to direct Mouse wheel (triple click) or Q (triple tap) + optional movement control to direct
Batclaw Super Stun Quickfire Batclaw → movement control toward the staggering enemy + Stun
Charged Super Stun B (hold a bit, then release) + optional movement control to direct ○ (hold a bit, then release) + optional movement control to direct Mouse wheel (hold a bit, then release) or Q (hold a bit, then release) + optional movement control to direct
Aerial Attack Stun → A (double tap) Stun → × (double tap) Stun → Space (double tap)
Directed Aerial Attack Aerial Attack → movement control to direct + X Aerial Attack → movement control to direct + □ Aerial Attack → movement control to direct + left mouse button
Beat Down Stun → strike
Environment Takedown / Batmobile-Assisted Takedown X + A when prompted on target enemy □ + × when prompted on target enemy Space + left mouse button when prompted on target enemy
Special Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct Alt + 1 + optional movement control to direct
Special Combo Multi Ground Takedown B + A ○ + × Alt + 2
Special Combo Disarm and Destroy Y + X + optional movement control to direct ▵ + □ + optional movement control to direct Alt + 3 + optional movement control to direct
Switch character / Dual Team Takedown LB L1 E
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Line Launcher Takedown (while hanging from Line Launcher) Y when prompted △ when prompted Right mouse button when prompted
Knockout Smash (while doing a quiet Takedown) X Left mouse button
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + optional movement control to direct The combo will break if there are no grounded enemies.

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Floor Slide (while running) RT (tap) R2 (tap) LCtrl
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner RT (hold) + B when prompted R2 (hold) + ○ when prompted LCtrl (hold) + mouse wheel (click) when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Switch to Select Gadget Menu D-pad Down (tap or hold) 1/2/3 or mouse wheel (scroll)
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use On console, if you press RB or R1 instead of RT or R2, the camera will follow your thrown Batarang or your fired Batclaw. Once you press RT, R1 or the left mouse button, Batman enters a "use-gadget mode" (except when he uses Explosive Gel and a Sonic Batarang) and you don't have to hold LT, L2 or the right mouse button any more. Once he's done using the gadget, they exit that "mode".
Quickfire Dual Handguns LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct 1 (double tap) + optional movement control to direct
Quickfire Zip Kick LT (hold) + Y + optional movement control to direct L2 (hold) + ▵ + optional movement control to direct 2 (double tap) + optional movement control to direct
Quickfire Flash Bang Grenade LT (hold) + B + optional movement control to direct L2 (hold) + ○ + optional movement control to direct 3 (double tap) + optional movement control to direct
Detective Mode D-Pad Up D-Pad Up X
Environment Analysis D-Pad Up (hold) D-Pad Up (hold) X (hold)
Grapple (up chute) RB R1 F
Grapple down chute RB (hold) R1 (hold) F (hold)
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Various tasks that require pulling or moving (open vents, pull with the Batclaw, etc.) A (continuous taps) when prompted × (continuous taps) when prompted Space (continuous taps) when prompted
Skip cutscenes/dialog X Left mouse button
Drop down (while perching or hanging from a Vantage Point or a ledge) / cancel grappling B Mouse wheel (click) To "perch" is to crouch on top of a Vantage Point, a hanging rope, a fence or railing.
Pounce Attack (while in a high spot) / Drop Attack (while in a high spot) X when prompted + optional camera orientation control to aim □ when prompted + optional camera orientation control to aim Left mouse button when prompted + optional camera orientation control to aim
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Blade Dodge Movement control away from the attacking enemy + Y (hold) Movement control away from the attacking enemy + △ (hold) Movement control away from the attacking enemy + right mouse button (hold)
Blade Dodge Takedown Movement control away from the attacking enemy + Y (hold, release after each swipe) Movement control away from the attacking enemy + △ (hold, release after each swipe) Movement control away from the attacking enemy + right mouse button (hold, release after each swipe)
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) or Q + optional movement control to direct
Super Stun B (triple tap) + optional movement control to direct ○ (triple tap) + optional movement control to direct Mouse wheel (triple click) or Q (triple tap) + optional movement control to direct
Charged Super Stun B (hold a bit, then release) + optional movement control to direct ○ (hold a bit, then release) + optional movement control to direct Mouse wheel (hold a bit, then release) or Q (hold a bit, then release) + optional movement control to direct
Aerial Attack Stun → A (double tap) Stun → × (double tap) Stun → Space (double tap)
Directed Aerial Attack Aerial Attack → movement control to direct + X Aerial Attack → movement control to direct + □ Aerial Attack → movement control to direct + left mouse button
Beat Down Stun or quick-fire Flash Bang Grenade → strike
Aerial Juggle Super Stun, Batclaw Super Stun or Charged Super Stun → strike airborne enemy
Environment Takedown / Batmobile-Assisted Takedown X + A when prompted on target enemy □ + × when prompted on target enemy Space + left mouse button when prompted on target enemy
Special Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct Alt + 1 + optional movement control to direct
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Line Launcher Takedown (while hanging from Line Launcher) Y when prompted △ when prompted Right mouse button when prompted
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + optional movement control to direct The combo will break if there are no grounded enemies.

Command Xbox input PlayStation input Default PC input Notes
Walk / movement control Left analog stick (push and hold) W/A/S/D (hold) On console, the softer you push the analog stick, the slower the walk is, which is required sometimes.
Run Movement control + A (hold) Movement control + × (hold) Movement control + Space (hold) Running is louder than walking or creeping and can be heard by enemies nearby.
Floor Slide (while running) RT (tap) R2 (tap) LCtrl
Evade/redirect Movement control + A (double tap) Movement control + × (double tap) Movement control + Space (double tap)
Crouch RT (hold) R2 (hold) LCtrl (hold)
Toggle Crouch Caps Lock Lock the character into a "crouch mode". Press again to undo.
Creep RT (hold) + movement control R2 (hold) + movement control LCtrl (hold) + movement control Creeping is quieter than walking and running. On console, the softer you push the analog stick, the slower the creeping is, which is required sometimes.
Enter grate / hang from ledge / snap to corner RT (hold) + B when prompted R2 (hold) + ○ when prompted LCtrl (hold) + mouse wheel (click) when prompted
Camera orientation control Right analog stick (push and hold) Mouse (move) On console, Camera Assist is enabled by default, which automatically reorienting the camera to the walking or creeping direction (except when crawling through vents or grates). On PC, the mouse takes full control of the camera orientation.
Zoom RS R3 Z
Switch to Select Gadget Menu D-pad Down (tap or hold) 1/2/3 or mouse wheel (scroll)
Prepare gadget LT (hold) L2 (hold) Right mouse button (hold) Aim by orienting the camera. The camera position will lock at the character's view angle.
Use gadget LT (hold) + optional camera orientation control to aim + RT or RB to use L2 (hold) + optional camera orientation control to aim + R2 or R1 to use Right mouse button (hold) + optional camera orientation control to aim + left mouse button to use On console, if you press RB or R1 instead of RT or R2, the camera will follow your thrown Batarang or your fired Batclaw. Once you press RT, R1 or the left mouse button, Batman enters a "use-gadget mode" (except when he uses Explosive Gel and a Sonic Batarang) and you don't have to hold LT, L2 or the right mouse button any more. Once he's done using the gadget, they exit that "mode".
Use Jack-in-the-Box LT (hold) + RT to deploy → LS to detonate L2 (hold) + R2 to deploy → L3 to detonate Right mouse button (hold) + left mouse button to deploy → mouse wheel (click) to detonate
Quickfire Snare Trap LT (tap) + optional movement control to direct L2 (tap) + optional movement control to direct 1 (double tap) + optional movement control to direct
Quickfire Jack-in-the-Box LT (hold) + X to deploy + optional movement control to direct L2 (hold) + □ to deploy + optional movement control to direct 3 (double tap) to deploy + optional movement control to direct Explosive Gel is now timed and can detonate automatically. Fire a Remote Electrical Charge at an enemy with gel on them will also detonate it.
Quickfire Laughing Gas (prompted) Y Right mouse button
Quickfire Laughing Gas (unprompted) 3 (double tap)
Psychosis Mode D-Pad Up D-Pad Up X
Environment Analysis D-Pad Up (hold) D-Pad Up (hold) X (hold) Scan the environment to solve riddles.
Various tasks (open doors, talk to people, etc.) A when prompted × when prompted Space when prompted
Skip cutscenes/dialog X Left mouse button
Drop down (while perching or hanging from a Vantage Point or a ledge) B Mouse wheel (click) To "perch" is to crouch on top of a Vantage Point, a hanging rope, a fence or railing.
Pounce Attack (while in a high spot) / Drop Attack (while in a high spot) X when prompted + optional camera orientation control to aim □ when prompted + optional camera orientation control to aim Left mouse button when prompted + optional camera orientation control to aim
Strike X + optional movement control to direct □ + optional movement control to direct Left mouse button + optional movement control to direct
Run and strike Strike while running A strike while running immediately adds 2 multipliers to the combo meter.
Counter Y Right mouse button
Blade Dodge Movement control away from the attacking enemy + Y (hold) Movement control away from the attacking enemy + △ (hold) Movement control away from the attacking enemy + right mouse button (hold)
Blade Dodge Takedown Movement control away from the attacking enemy + Y (hold, release after each swipe) Movement control away from the attacking enemy + △ (hold, release after each swipe) Movement control away from the attacking enemy + right mouse button (hold, release after each swipe)
Stun B + optional movement control to direct ○ + optional movement control to direct Mouse wheel (click) or Q + optional movement control to direct
Super Stun B (triple tap) + optional movement control to direct ○ (triple tap) + optional movement control to direct Mouse wheel (triple click) or Q (triple tap) + optional movement control to direct
Charged Super Stun B (hold a bit, then release) + optional movement control to direct ○ (hold a bit, then release) + optional movement control to direct Mouse wheel (hold a bit, then release) or Q (hold a bit, then release) + optional movement control to direct
Aerial Attack Stun → A (double tap) Stun → × (double tap) Stun → Space (double tap)
Directed Aerial Attack Aerial Attack → movement control to direct + X Aerial Attack → movement control to direct + □ Aerial Attack → movement control to direct + left mouse button
Beat Down Stun → strike
Environment Takedown / Batmobile-Assisted Takedown X + A when prompted on target enemy □ + × when prompted on target enemy Space + left mouse button when prompted on target enemy
Special Combo Takedown Y + B + optional movement control to direct ▵ + ○ + optional movement control to direct Alt + 1 + optional movement control to direct
Mayhem Mode LB L1 E
Non-combat Takedown Y when prompted △ when prompted Right mouse button when prompted
Ground Takedown RT (hold) + Y when prompted R2 (hold) + △ when prompted LCtrl (hold) + right mouse button when prompted
Ground Pound (during Freeflow) RT (hold) + Y + optional movement control to direct R2 (hold) + △ + optional movement control to direct LCtrl (hold) + right mouse button + optional movement control to direct The combo will break if there are no grounded enemies.

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