Arkham Wiki
Arkham Wiki

Deadshot with his Sniper Rifle in the Batman: Arkham Origins Trailer.

The Sniper Rifle is a type of two-handed firearm, designed to be fire powerful rounds at long ranges. These weapons have appeared in Batman: Arkham Asylum, Batman: Arkham City, Batman: Arkham Origins and Batman: Arkham Knight.

Incident Reports[]

Arkham Origins Incident[]

Deadshot used an Arctic Warfare AWM in the trailer for Arkham Origins, using it to stop Deathstroke from lethally attacking Batman (so that he could kill the Dark Knight himself). Deadshot used the rifle to shoot Deathstroke's sword right down to its hilt and destroyed a hung chain that carried a large crate in order to allow Batman to escape.

Penguin's Henchmen positioned snipers to guard the outer perimeter of the Final Offer, as well as a squad of regular riflemen. Deadshot used a sniper rifle and his sniping skills in an attempt to assassinate Batman, but instead hit a GCPD SWAT helicopter in the Bowery. There were also snipers on the rooftops around the Diamond District GCR Tower.

Arkham Asylum Incident[]

The Sniper Rifle made a few outdoor appearances starting from the middle of the game. It shared the same model as the Assault Rifle, but was much more powerful and had a distinctive laser sight that emitted from it. Crossing the laser beam would have the sniper alerted to your position, no matter how far away you were. At close range, that weapon's accurate shots and slow rate-of-fire made it easy to evade.

Arkham City Incident[]

The Sniper Rifle returned with its own model, but retained the same stats. It had more appearances throughout the story than it did in Arkham Asylum, and it sometimes supplemented other firearms in Predator encounters. It was still a dangerous weapon in close-quarters.

The Joker used a remotely-controlled sniper rifle with a green smiley-face laser sight in an attempt to shoot Catwoman. Deadshot also used a sniper rifle to kill his targets - however, while it is the same model as the others, it is stated to be chambered in 10.36x77mm (better known as .408 CheyTac). In some situations, henchmen would use those for recon purposes, to guard items or locations of high importance.

Arkham Knight Incident[]

The Militia employed sniper rifles throughout the night, with snipers providing overwatch from high vantage points.

The Arkham Knight's customised dual handguns could merge end-on-end into a straight-pull bolt-action sniper rifle. He used this in his fight against Batman - as well as directly shooting Batman, he could also shoot his gadgets (such as Batarangs and REC shots) out of the air.

A Flip of a Coin Incident[]

During the raid on Hell's Gate Disposal Services, Robin was suppressed by a sniper rifle-wielding thug. He overcame him by employing the Bullet Shield, crashing both himself and the sniper through a window into Two-Face's throne room.



  • As aforementioned, the sniper in Batman: Arkham Asylum had the exact same model as the Assault Rifle, but it shot more powerful rounds and had a thin red laser that emitted from the barrel. In Arkham City, Arkham Origins and Arkham Knight, it had its own model.
  • In all of its appearances post-Arkham Asylum, the Sniper Rifle's model resembles a real-life IWI Tavor TAR-21 with a scope and a ridiculously large barrel extension attached to it.
    • It is stated to be chambered in a 12.7mm (.50) calibre, but the magazine is still a 5.56x45mm one (the same calibre as the Assault Rifle).
    • Sniper rifles are apparently single-shot, with the user having to load a new round after firing.
  • The laser beam is emitted directly from the barrel rather than being slightly off-set, as would be the case with a typical laser sight. The laser is likely generated by the Batsuit's cowl to aid in avoiding the rifle's fire.