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Special Combo Moves are special moves that aid Batman and his allies in Combat. They range from Instant Takedowns, crowd control, and instant destruction of enemy Weapons.

To perform a Special Combo move, you first need to fill up the "Special Combo meter", by adding at least 5 multipliers to your combo meter (8 without the Special Combo Boost upgrade). This can be achieved with any attacks or gadgets that deal damage, such as Strikes, Counters, Batarangs, etc. Once you've used a Special Combo move, a Freeflow Focus Power Gadget or Special Combo Gadget ability, the "Special Combo meter" depletes and you have to fill it up again. The Critical Strike helps accelerate filling the "Special Combo meter". The Double Special Combo Move upgrade in Batman: Arkham Origins allows the meter to be filled for 2 Special Combo Moves if you continuously add 5 more multipliers after the meter is already full, which makes it possible to do something like using the Freeflow Focus Power Explosive Gel to floor multiple enemies at once then immediately take them all out with the Special Combo Multi Ground Takedown.

Arkham Asylum

Move Effect Characters
Special Combo Instant Takedown Instantly takes out a single opponent and provides invulnerability during the animation.


  • Note that the player is still vulnerable to attacks from Titan Thugs.
  • Everyone
Special Combo Throw The character picks up one opponent and throws them in the desired direction.
  • Everyone

Arkham City

Move Effect Characters
Special Combo Instant Takedown Instantly takes out a single opponent and provides invulnerability during the animation.


  • Note that the player is still vulnerable to attacks from Titan Thugs and the Abramovici Twins.
  • Everyone
Special Combo Bat Swarm Batman leaps into the air and slams the ground, scattering bats in a wide area around him. Enemies caught in the swarm are stunned.
  • Batman
Special Combo Multi-Ground Takedown Batman leaps in the air and instantly takes out any currently downed opponents.
  • Batman
Special Combo Disarm and Destroy Batman reaches for an opponent's weapon and renders it useless by destroying it.
  • Batman
Special Combo Whiplash Catwoman swings her whip in multiple directions around her.


  • This move does not lock on in any way, meaning it can miss entirely with only a few enemies around.
  • Catwoman
Special Combo Whip Trip Catwoman spins around on the ground, dragging her whip and knocking down every enemy in reach.
  • Catwoman
Special Combo Throw Robin picks up one opponent and throws them in the desired direction.
  • Robin
Special Combo Staff Spin Robin spins his staff in a circle, knocking down every enemy in the vicinity. Behaves identically to Catwoman's Whip Trip.
  • Robin
Special Combo Ricochet Nightwing throws an escrima stick, bouncing in an area and knocking down enemies that are struck.
  • Nightwing
Special Combo Surge Nightwing charges his escrima sticks before unleashing a storm of electricity in a wide area. Behaves similarly to Bat Swarm.
  • Nightwing

Arkham Origins

Move Effect Characters
Special Combo Instant Takedown Instantly takes out a single opponent and provides invulnerability during the animation.


  • Note that the player is still vulnerable to attacks from Titan Thugs and the Abramovici Twins.
  • Everyone
Special Combo Bat Swarm Batman leaps into the air and slams the ground, scattering bats in a wide area around him. Enemies caught in the swarm are stunned.
  • Batman
Special Combo Multi-Ground Takedown Batman leaps in the air and instantly takes out any currently downed opponents.
  • Batman
Special Combo Disarm and Destroy The character reaches for an opponent's weapon and renders it useless by destroying it.
  • Batman
  • Deathstroke
Special Combo Staff Slam Deathstroke pounds his staff into the ground, dealing damage to all enemies in the vicinity.
  • Deathstroke
Special Combo Shuriken Volley Bruce throws a wave of shuriken in the area in front of him, damaging all enemies in his cone of vision.
  • Bruce Wayne

Arkham Knight

Move Effect Characters
Special Combo Instant Takedown Instantly takes out a single opponent and provides invulnerability during the animation.
  • Everyone
Special Combo Bat Swarm Batman leaps into the air and slams the ground, scattering bats in a wide area around him. Enemies caught in the swarm are stunned.
  • Batman
  • Azrael
Special Combo Multi-Ground Takedown Batman leaps in the air and instantly takes out any currently downed opponents.
  • Batman
  • Azrael
Special Combo Disarm and Destroy Batman reaches for an opponent's weapon and renders it useless by destroying it.
  • Batman
  • Batgirl
  • Azrael
Special Combo Batarang Batman throws an explosive Batarang dealing huge damage to foes in the blast.
  • Batman
  • Robin
  • Batgirl
  • Azrael
Special Combo Batclaw Batman grapnels to a faraway target, pulling them into the air for an instant takedown.
  • Batman
  • Nightwing
  • Batgirl
  • Azrael
Special Combo Explosive Gel Batman shoots a glob of explosive gel at a far range, detonating on contact.
  • Batman
  • Batgirl
  • Azrael
Special Combo Remote Electric Charge Batman fires the REC device at a desired target, which further electrocutes nearby enemies.
  • Batman
  • Nightwing
  • Azrael
Special Combo Freeze Blast Batman throws a special freeze blast, freezing all targets in the blast radius.
  • Batman
  • Azrael
Special Combo Whiplash Catwoman swings her whip in multiple directions around her.


  • This move does not lock on in any way, meaning it can miss entirely with only a few enemies around.
  • Catwoman
Special Combo Whip Trip Catwoman spins around on the ground, dragging her whip and knocking down every enemy in reach.
  • Catwoman
Special Combo Throw Robin picks up one opponent and throws them in the desired direction.
  • Robin
Special Combo Staff Spin Robin spins his staff in a circle, knocking down every enemy in the vicinity. Behaves identically to Catwoman's Whip Trip.
  • Robin
Special Combo Ricochet Nightwing throws an escrima stick, bouncing in an area and knocking down enemies that are struck.
  • Nightwing
Special Combo Surge Nightwing charges his escrima sticks before unleashing a storm of electricity in a wide area. Behaves similarly to Bat Swarm.
  • Nightwing

Notes

  • Batman only has access to the Throw move in Batman: Arkham Asylum. It's replaced with a Stun move (Batswarm) in City and Origins, which were also replaced by Environmental Takedowns in Knight.
  • Ninja Bruce Wayne's Ground Multi-Takedowns are performed by quick-firing Kujiki Bombs instead. Only three uses are thus available when playing as him.
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